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"Warp" <war### [at] tagpovrayorg> wrote in message
news:3a23c8f6@news.povray.org...
> Since this is not a binaries newsgroup, you should not post the code as
> a binary attachment, but as plain text.
D'oh!
<note to self : less _haste_, more _speed_>
cancellation and plain text repost on it's way...
--
Scott Hill.
Software Engineer.
E-Mail : sco### [at] innocentcom
PGP Key : http://pgpkeys.mit.edu:11371
Pandora's Box : http://www.pandora-software.com
*Everything in this message/post is purely IMHO and no-one-else's*
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"Scott Hill" <sco### [at] innocentcom> wrote in message
news:3a23381b@news.povray.org...
> 1. Render an animation of the attached scene, using, say, +kfi0 +kff24
+ki0
> +kf1 +w320 +h240.
> 2. Comment out the motion_blur line in the global_settings block.
> 3. Render animation again.
> 4. Compare the results.
>
> See post in povray.general for discussion.
>
Right... Open file... Highlight... Copy.... Paste.... Ah, here we go...
----file : Motion Blur.pov----
// Persistence Of Vision 3.1 template.
#version 3.1;
#version unofficial MegaPov 0.5;
global_settings {
assumed_gamma 1.38
motion_blur 10, 2*(final_clock-initial_clock)/(final_frame-initial_frame)
}
camera {
location <0, 0, -3>
right <1.33333, 0, 0>
look_at <0, 0, 0>
}
light_source { <100, 100, -100> color rgb<1,1,1> }
#declare foo=
pigment { checker color red 1 color green 1 rotate -z*clock*90 }
motion_blur {
sphere { -x*2 1 pigment { foo } }
translate x*clock*4
}
----end fo file : Motion Blur.pov----
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