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// Persistence of Vision Ray Tracer Scene Description File
// File: media clouds test scene
// Vers: MegaPOV
// Desc: Some nice fluffy media clouds,
// Desc: I'm still working on some stormy weather ones
// Date: 20-11--00
// Auth: Kevin Ellis
// Mail: kev### [at] libertysurfcouk
// Webp: http://web.libertysurf.co.uk/kevin.ellis
#version unofficial MegaPov 0.6;
#declare Rad=1;
global_settings {
#if(Rad)
ini_option "+QR"
radiosity{
pretrace_start 0.08
pretrace_end 0.04
count 40 // CHANGE range from 20 to 150
nearest_count 5 // CHANGE range from 3 to 10
error_bound 0.1 // CHANGE - range from 1 to 3 - should correspond
with pretrace_end
// you can go lower than 1, but then you probably
will want to set
// pretrace_end to 0.01, which is really slow
recursion_limit 1 // CHANGE
low_error_factor .5 // leave this
gray_threshold 0.0 // leave this
minimum_reuse 0.015 // leave this
brightness 0.5 // leave this
adc_bailout 0.01/2 // CHANGE - use adc_bailout = 0.01 /
brightest_ambient_object
normal on
media on
}
ambient_light 0
#end
max_trace_level 10
}
#declare Clouds=
box {
<-30000,700,-30000>
<30000,900,30000>
material {
texture {
pigment {
rgbf 1
}
}
interior {
media {
scattering {5, 0.0045 extinction 1 eccentricity 0.1}
method 2
intervals 20
aa_level 4
jitter 0.1
density {
wrinkles
octaves 4
lambda 1
omega .5
turbulence .1
color_map{
[0.0 rgb 0]
[0.55 rgb 0]
[0.55 rgb 1]
[1.0 rgb <1,1,1.1> ]
}
translate <0,800,0>
scale <500*1.2,500,500*1.2>
}
}
}
}
hollow
scale 0.8
}
object {Clouds}
fog {
fog_type 2
distance 2000
fog_offset 0
fog_alt 400
color rgb <0.8,0.85,0.9>
}
camera {
location <0,5,0>
look_at <0,4,100>
}
light_source {
<20000,20000000,-10000>
color rgb <1,0.94,0.9>*1.5
media_attenuation on
media_interaction on
}
sky_sphere {
pigment {rgb <0.5,0.7,0.8>}
}
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