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See corresponding image in povray.binaries.images
#version 3.5;
global_settings{
assumed_gamma 1
photons{count 500000}
}
#declare R=seed(12345);
#default{finish{ambient 0}}
camera{
fisheye
right x*.5*1.33 up y*.5
location<0,-20,-100>
look_at<0,-30,100>
angle 60
}
sky_sphere{
pigment{
spherical scale 2 translate x*1 rotate z*-22
color_map{[.1 rgb<.4 .3 .4>][.5 rgb 2]}
}
}
fog{rgb<1 1 1.3> distance 1000 fog_type 2 fog_alt 100 fog_offset 0}
light_source{<2,1,0>*100000,<1.8 1.6 1.1>*1.5 }
light_source{y*100000,<.5 .4 .3>*1.5 shadowless}
#declare large_displacement=
function{
pigment{bumps scale<40,40,40>
translate<150,0,0>
turbulence .025 lambda 3
warp{turbulence .3 lambda 1}
cubic_wave
color_map{
#local V=0;
#while(V<=1)
#local rv=rand(R)*.1;
[V rgb V]
#local V=V+rv;
#end
}
}
}
#include"functions.inc"
isosurface{
function{
y
+large_displacement(x,0,z).grey*40
+f_noise3d(x/100,y/2,z/100)*7
}
accuracy .001
evaluate 5,1.3,.95
contained_by{box{<-1000,-100,-100>,<1000,0,1000>}}
pigment{
slope y
color_map{
[.6 rgb<.6 .55 .3>]
[.7 rgb 1]
}
}
normal{
slope y
normal_map{
[.6 crackle -.2 form x*1 scale<1,100,1> accuracy .001]
[.7 granite .2 scale .5 accuracy .001]
}
}
}
--
Samuel Benge
stb### [at] hotmailcom
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