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/*
This is not part of the code
Here is the code as requested. Thanks for asking!!
Height Field jpg's to be posted on p.b.images 7JUN2003
It's probably a good idea to put them in the same folder with this code,
but regardless,
you'll need to change the path so POV knows where the images are.
Good Luck,
Bill
Code follows this line. */
#include "Stones.inc"
#include "Colors.inc"
camera {
location <1500, 3000, -10>
right x*image_width/image_height
look_at <1500, 5, 0>
}
light_source {<1000, 5000, 3000> rgb <.93, .95, .97>}
light_source {<1500, 300, 1500> rgb 0.8}
light_source {<1500, 300, -200> rgb 0.8 }
light_source {<10, 500, 30> rgb <.3, .5, .7> }
light_source {<3000, 500, 30> rgb <.3, .5, .7> }
sky_sphere {
pigment {
gradient y
color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
}
}
#declare TileB =
union {
height_field { // frame and swirl
jpeg "D:\Images\POVRenders\POVcode\Fractint\HFs\BWFR006"
smooth
texture { T_Grnt14 scale 0.25 } // texture
scale <3000, 130, 3000>
translate -1500*z
translate -129*y
} // HF
height_field { // rough rock base
jpeg "D:\Images\POVRenders\POVcode\Fractint\HFs\BWFR029"
smooth
texture { T_Grnt14 scale 0.25 } // texture
scale <4000, -110, 3000> // <3000, -130, 3000> for square tile
translate -1500*z
translate -500*x // for rectangle only
// translate -64*y
} // HF
height_field { // rosette
jpeg "D:\Images\POVRenders\POVcode\Fractint\HFs\BWFR024"
smooth
texture { T_Grnt14 scale 0.25 } // texture
scale <875, -123, 875>
translate 1125*x
translate -437.5*z
// translate -84*y
} // HF
} // union
object {TileB }
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