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Okay, here's the code, version 3.5b. You probably don't have to use such
a high max_trace_level; I left it in just in case there was some details
that needed it. Note the normal block in there, it's what makes the
curved, vine-like forms. Enjoy!
global_settings{
ambient_light 0
max_trace_level 175
}
camera{fisheye up y*.7 right x*.7
location<0,0,-.01> look_at 0 angle 90
}
light_source{0,1}
#declare rd=15.915;
union{
sphere{<-10,10,-10>,rd}
sphere{<10,10,10>,rd}
sphere{<10,-10,-10>,rd}
sphere{<-10,-10,10>,rd}
pigment{rgb -.3}
finish{
specular 1.1 roughness .03
reflection{0,1.125 falloff .2}
irid{.5 thickness .25}
}
rotate y*45 rotate<-35-125/6,0,0>
normal{
cylindrical 1
scale 1.5
poly_wave .25
rotate x*100
}
}
--
Samuel Benge
sbe### [at] caltelcom
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