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Here's the source code for an image that i posted
27. Sept. to povray.binaries.images:
news://news.povray.org/3BB27DF4.9E762B14%40hotmail.com
Tor Olav
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
// Copyright 2001 by Tor Olav Kristensen
// mailto:tor### [at] hotmailcom
// http://www.crosswinds.net/~tok
// http://hjem.sol.no/t-o-k
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
#version 3.5;
#include "functions.inc"
#include "colors.inc"
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
#declare CrackleFn = function { pattern { crackle } }
#declare ScaledCrackleFn =
function(x, y, z, S) { CrackleFn(x/S, y/S, z/S) }
#declare NoiseFn = function { 0.1 + 4*f_noise3d(x, y, z) }
#declare NoisyScaledCrackleFn =
function(x, y, z, Xo, Yo, Zo) {
ScaledCrackleFn(x, y, z, NoiseFn(x + Xo, y + Yo, z + Zo))
}
#declare GreyFn =
function { NoisyScaledCrackleFn(x, y, z, 0.0, 0.0, 0.0)*0.25 + 0.2 }
#declare RedFn =
function { NoisyScaledCrackleFn(x, y, z, 0.1, 0.0, 0.0) }
#declare GreenFn =
function { NoisyScaledCrackleFn(x, y, z, 0.0, 0.1, 0.0) }
#declare BlueFn =
function { NoisyScaledCrackleFn(x, y, z, 0.0, 0.0, 0.1) }
#declare NormalFn =
function { NoisyScaledCrackleFn(x, y, z, 0.0, 0.0, 0.0) }
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
#declare GreyMap =
color_map {
[ 0 color rgbt <0, 0, 0, 0/1> ]
[ 1 color rgbt <6, 6, 6, 0/1> ]
}
#declare RedMap =
color_map {
[ 0 color rgbt <0, 0, 0, 1/2> ]
[ 1 color rgbt <6, 0, 0, 1/2> ]
}
#declare GreenMap =
color_map {
[ 0 color rgbt <0, 0, 0, 2/3> ]
[ 1 color rgbt <0, 6, 0, 2/3> ]
}
#declare BlueMap =
color_map {
[ 0 color rgbt <0, 0, 0, 3/4> ]
[ 1 color rgbt <0, 0, 6, 3/4> ]
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
#declare ColorMixTexture =
texture {
pigment {
function { GreyFn(x, y, z) }
color_map { GreyMap }
}
normal { function { NormalFn(x, y, z) } }
}
texture {
pigment {
function { RedFn(x, y, z) }
color_map { RedMap }
}
normal { function { NormalFn(x, y, z) } }
}
texture {
pigment {
function { GreenFn(x, y, z) }
color_map { GreenMap }
}
normal { function { NormalFn(x, y, z) } }
}
texture {
pigment {
function { BlueFn(x, y, z) }
color_map { BlueMap }
}
normal { function { NormalFn(x, y, z) } }
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
sphere {
<0, 0, 0>, 5
texture { ColorMixTexture }
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
light_source { <-1, 2, -3>*100, color White }
background { color Blue/2 }
camera {
location < 10, 0, -17>*0.7
look_at <0, 0, 0>
}
// ===== 1 ======= 2 ======= 3 ======= 4 ======= 5 ======= 6 ======= 7 =
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