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Here is a pretty simple system about camera...
The idea is to get a camera which is rotating
around the Y axis, as easily as into any other
3D package.
//______________________________________________
//______________________________________________
#declare flying_cam = // or call it cam_2001 as well !! //
camera {
location < 0, 0, -1 >
look_at 0.0*y // can be set from -0.25 to 0.25... almost //
angle 48
rotate 0*x // can be set at any degree... 180 degrees gives you a
back view !! //
rotate 0*y // can be set at any degree //
}
camera { flying_cam translate < 0, 0, -30 > rotate < 30, -30, 0 > } //
one setting among any // others // this cam gives you a powerfull way
of exploring a given 3D space...
// ... Usefull method to explore "H_F", for example. //
//_______________________________ E N D ___________________________ //
// ALEX PILOTE QUEBEC CANADA //
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