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#declare fnRMF=function{"ridgedMF",<0.07, 2.2, 7, 0.6, 0.9>}
#declare M_Watx4=
material {
texture {
pigment { rgbt <0.2, 0.22, 0.21, 0.8> }
finish {
specular 0.45
roughness 0.06
ambient 0.0
diffuse 0.01
reflection_type 1
conserve_energy
metallic 0.5
}
}
interior {
ior 1.309
fade_distance 1.5
fade_power 1001.0
fade_color <0.02, 0.3, 0.12>
}
}
isosurface {
function { z-fnRMF(x*5.5*1.2, y*4*1.2, 0)*0.046 }
method 2
max_gradient 4
//eval
accuracy 0.001
contained_by { box { <-1000, -1000, -4>, <1000, 1000, 0.1> } }
material { M_Watx4 }
}
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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