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Referring to p.u-p.
This is a quick scene for something slow that does not contain
transformations. It's not representative for a 'real' pov scene.
global_settings{
max_trace_level 25
}
background { color <1,0,0> }
light_source { <-200,-100, 200> color rgb 1 }
camera {
location <0, 2, 20>
direction 4.5*z
sky z
up z
right 1.33333*x
look_at 0.0
}
#declare M_X=material {
texture {
pigment { color rgbt <0,0,1,0.5> }
finish {
reflection 0.5
specular 0.8
diffuse 0.2
ambient 0.0
}
normal {
granite 0.7
}
}
interior { ior 1.5 }
}
sphere { <0,0,0>, 2 material { M_X } }
sphere { <0,0,0.2>, 2 material { M_X } }
sphere { <0,0.2,0>, 2 material { M_X } }
sphere { <0.2,0,0>, 2 material { M_X } }
sphere { <0,0,-0.2>, 2 material { M_X } }
sphere { <0,-0.2,0>, 2 material { M_X } }
sphere { <-0.2,0,0>, 2 material { M_X } }
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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