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This is the pigment code for the pictures posted in p.b.i.
You can play around with nearly everything in those pigments to get new
interesting results.
Christoph
// Begin POV-Code
// Christoph Hormann, December 2000 <chr### [at] gmxde>
#declare P_Base_1=
pigment {
spherical
scallop_wave
pigment_map {
[ 0.00 quilted
color_map {
[ 0.0 color rgb<0.100, 0.000, 0.200> ]
[ 0.3 color rgb<0.000, 0.000, 0.300> ]
[ 0.6 color rgb<0.000, 0.000, 0.000> ]
}
scale 0.8
]
[ 0.005 quilted
color_map {
[ 0.0 color rgb<0.200, 0.100, 0.500> ]
[ 1.0 color rgb<0.000, 0.000, 0.100> ]
}
scale 0.8
]
[ 0.50 quilted
color_map {
[ 0.0 color rgb<1.000, 0.456, 0.456> ]
[ 1.0 color rgb<0.000, 0.000, 0.100> ]
}
scale 0.8
]
[ 0.60 quilted
color_map {
[ 0.0 color rgb<0.256, 0.230, 0.800> ]
[ 1.0 color rgb<0.000, 0.000, 0.100> ]
}
scale 0.8
]
[ 0.80 quilted
color_map {
[ 0.0 color rgb<1.000, 0.800, 0.200> ]
[ 1.0 color rgb<0.000, 0.000, 0.100> ]
}
scale 0.8
]
}
scale 5.4
}
#declare P_Warped_1=
pigment {
P_Base_1
warp {
black_hole 0, 3
strength 1
falloff 3
}
warp {
black_hole 0, 4
strength 1
falloff 3
}
warp {
black_hole 0, 5
strength 1
falloff 3
}
warp {
displace {
spiral1 6
sine_wave
color_map {
[0.0 color rgb -10 ]
[1.0 color rgb 16 ]
}
scale 5
type 1
}
}
warp {
displace {
spiral1 6
sine_wave
color_map {
[0.0 color rgb -10 ]
[1.0 color rgb 16 ]
}
scale 5
type 1
}
}
}
#declare P_Warped_2=
pigment {
P_Base_1
warp {
displace {
spiral1 7
color_map {
[0.0 color rgb -10 ]
[1.0 color rgb 16 ]
}
scale 5
type 1
}
}
warp {
displace {
spiral1 7
color_map {
[0.0 color rgb 16 ]
[1.0 color rgb -10 ]
}
scale 5
type 1
}
}
}
#declare P_Warped_3=
pigment {
P_Base_1
warp {
displace {
spiral1 7
triangle_wave
color_map {
[0.0 color rgb -10 ]
[1.0 color rgb 16 ]
}
rotate 180*x
scale 6
type 1
}
}
warp {
displace {
spiral1 7
color_map {
[0.0 color rgb 16 ]
[1.0 color rgb -10 ]
}
scale 5
type 1
}
}
}
#declare P_Warped_4=
pigment {
P_Base_1
scale 0.6
warp {
displace {
spiral2 5
color_map {
[0.0 color rgb -1 ]
[1.0 color rgb 16 ]
}
scale 5
type 1
}
}
warp {
displace {
spiral2 5
color_map {
[0.0 color rgb -1 ]
[1.0 color rgb 16 ]
}
scale 5
type 1
}
}
scale 1/0.6
}
// End POV-Code
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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