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// This is the code for the lightsabre blade, as discussed in p.general.
// Persistence of Vision Ray Tracer Scene Description File
// File: lightsabre.pov
// Vers: 3.1
// Desc: a lightsabre for Kyle
// Date: 28 Nov '00
// Auth: D. K. McKnight
#include "colors.inc"
light_source { <-10, 10, 0> White }
background { Black }
camera {
location <0, 0, -20>
look_at 0
} // close camera
#local Blade = merge {
cylinder {
<-5, 0, 0>,
<5, 0, 0>,
3
}
sphere {
<-5, 0, 0>,
3
}
sphere {
<5, 0, 0>
3
}
} // merge Blade
object {
Blade
texture { pigment { Clear }}
interior {
media {
emission rgb 1
density {
cylindrical
rotate 90*z
scale 2
color_map {
[0.0 color Black filter 1]
[0.5 color Cyan filter 1]
[1.0 color White filter 1]
} // close color_map
} // close density
scattering { 1, Cyan }
} // close media
} // close interior
hollow
scale 0.801
} // close object
--
Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
McK### [at] maccom | -- Justine Devlin, M.D.
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Dawn McKnight wrote:
> --
> Dawn McKnight | "Who cares what the hipbone's connected to? I'm in Neurology!"
> McK### [at] maccom | -- Justine Devlin, M.D.
Don't pull on that, you never know what it's connected to.
-- Buckaroo Banzai, Neurosurgeon
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