POV-Ray : Newsgroups : povray.text.scene-files : a droplet pattern... Server Time
1 Nov 2024 09:21:52 EDT (-0400)
  a droplet pattern... (Message 1 to 1 of 1)  
From: Jan Walzer
Subject: a droplet pattern...
Date: 11 Sep 2000 13:03:36
Message: <39bd1068@news.povray.org>
/**
 * Idea to place waterdrops like on wet surfaces ...
 * by Jan Walzer (Jan### [at] lzernet)
 *
 * needs megapov
 *
 * OK ... so far they are no real drops but they get near
 * to the idea I got. They already need a lot of tweaking.
 *
 * The Idea is:
 * Select from the area you want to cover some random points.
 * determine the color of the Pigment, you want to use.
 * This Color gives the Size of the Drop I'm placing, as well
 * as the probability that it is appearing there. That makes
 * (hopefully) not all the big drops clumping together...
 * Of course, it is not sure, that they are not intersecting.
 * Maybe it looks better if using blobs ...
 *
 * The best way would be, to take a better Texture for the Blobs.
 *
 * Some stats:
 * Time for Coding the Idea               : 15min
 * Time for tweaking to the current result: 1:30h
 * Time for Parse                         : 32sec
 * Time for Render (1024x768,0.3 noRadio) : 230sec (20381 of
25000 drops placed)
 * Peek mem                               : 100555737 Bytes
 *
 **/

camera{ 
        location  <0.0, 3, -2>  
        look_at   <0.0, 0,  1.25>
        angle 35
        }
light_source
        {  
        <3,20,10>
        color rgb 1
        }  
                                                
#declare rd=seed(0);

#declare MyPigment =
   pigment {
//      granite scale 5
      bozo scale 1
//      wrinkles scale 1.2
//      agate scale 2
      file://crackle scale 1.2
//      dents scale 1.5
//      wood triangle_wave rotate <60,40,0> scale 2


     color_map {
                  [0.1, color rgb <0.0,1,1>]
                  [0.65, color rgb <0.3,0,1>]  
                  [0.7, color rgb <0.7,1,0>]  
                  [0.9, color rgb <0.8,1,1>]  }

      scale 0.5
   }
       
        
box {    
        <-10,0,-10>
        <10,-1,10>
        
        pigment {
                checker color rgb 0,color rgb 0.1
               
 }
        }


#declare MyObject =
                object {
                        sphere {0 0.6666}
                        scale <1,0.3,1>
                        }


#declare rd=seed(42);
#declare rd2=seed(23);



// Algorithm starts here...

#declare Num=25000;

#declare i=0;

#while (Num>0)
#declare Num=Num-1;
        #declare Pos=<rand(rd)-0.5,0,rand(rd)>*5;
        #declare Var=rand(rd2);
        #declare colr=eval_pigment(MyPigment,Pos);
        #declare sze=sqr(colr.x)*2;
        #if ( sqr(sze) < Var * 2)
                #declare i=i+1;
                object { MyObject
                        scale sze*0.05+0.005
                        translate Pos
                        pigment {
                                 color rgb colr
                                // MyPigment
                                }
                        }
        #end
#end
#debug concat(str(i,0,0)+" drops placed\n")

--
--

 ,',    Jan Walzer      \V/  http://wa.lzer.net     ,',
',','   student of      >|<  mailto:jan### [at] lzernet ',','
  '   ComputerScience   /A\  +49-177-7403863         '


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