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// flame (MegaPov needed, as is)
#declare FlameMedia=
sphere {0,1.1
pigment {rgbf 1}
interior {
media {
method 2 intervals 2 samples 3,3 // megapov, or increase intervals
and samples
absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
scattering {2,<.75,.67,.5>*2 extinction .133}
density {spherical turbulence <.1,.2,.15>*1.5
density_map {
[0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb <1.25,.5,.75>*2][.7 rgb
<0,.05,.5>*6]
} scale <.85,.9,.85> translate -.25*y}
}
media {
method 2 intervals 2 samples 3,3 // megapov, or increase intervals
and samples
absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
scattering {1,<.25,.33,.75>*3 extinction .67}
density {spherical turbulence <.1,.2,.15>*.5
density_map {
[0 rgb 0][.3 rgb <0,.05,1.15>*6]
} scale <.7,.3,.7> translate -.9*y}
}
}
scale <.9,3,.9>*.25 rotate 45*y translate .225*y
hollow
}
#declare SmallFlame=
light_source { .5*y, <.75,.5,.25>
area_light <.5,0,0>,<0,1,0>,3,3 jitter adaptive 1
orient circular // megapov only
looks_like {FlameMedia}
media_interaction on media_attenuation on
fade_distance 6 fade_power 2
translate 1.075*y
}
SmallFlame
// omniVerse http://users.aol.com/persistenceofv/all.htm
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i rendered this expecting little richard or richard simmons but it was
fire. maybe you should choose your subject title more carefully. j/k
:)
Bob Hughes wrote:
>
> // flame (MegaPov needed, as is)
> #declare FlameMedia=
> sphere {0,1.1
> pigment {rgbf 1}
> interior {
> media {
> method 2 intervals 2 samples 3,3 // megapov, or increase intervals
and samples
> absorption <.33,.5,.67>*2 emission <.33,.5,.67>*1.67
> scattering {2,<.75,.67,.5>*2 extinction .133}
> density {spherical turbulence <.1,.2,.15>*1.5
> density_map {
> [0 rgb 0][.15 rgb <1.5,1,.5>*3][.5 rgb <1.25,.5,.75>*2][.7
rgb
> <0,.05,.5>*6]
> } scale <.85,.9,.85> translate -.25*y}
> }
> media {
> method 2 intervals 2 samples 3,3 // megapov, or increase intervals
and samples
> absorption <.36,.33,.167>*3 emission <.25,.5,.75>*1.133
> scattering {1,<.25,.33,.75>*3 extinction .67}
> density {spherical turbulence <.1,.2,.15>*.5
> density_map {
> [0 rgb 0][.3 rgb <0,.05,1.15>*6]
> } scale <.7,.3,.7> translate -.9*y}
> }
> }
> scale <.9,3,.9>*.25 rotate 45*y translate .225*y
> hollow
> }
>
> #declare SmallFlame=
> light_source { .5*y, <.75,.5,.25>
> area_light <.5,0,0>,<0,1,0>,3,3 jitter adaptive 1
> orient circular // megapov only
> looks_like {FlameMedia}
> media_interaction on media_attenuation on
> fade_distance 6 fade_power 2
> translate 1.075*y
> }
>
> SmallFlame
>
> // omniVerse http://users.aol.com/persistenceofv/all.htm
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"ryan constantine" <rco### [at] yahoocom> wrote in message
news:39ACAB13.F60EA2A0@yahoo.com...
| i rendered this expecting little richard or richard simmons but it was
| fire. maybe you should choose your subject title more carefully. j/k
| :)
Something tells me I should be happy not understanding that.
Btw, since I didn't say anything about it before I will now. The flame
changes considerably in different lighting conditions and backgrounds, even
though I tried to get a proper absorption emission and scattering for the
scene it was originally in. If you know media at all you already know all
about that.
Bob
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