|
|
I posted an image of thin smoke illuminated by light coming through a window
in povray.binaries.images.
Here is the source for the scattering effect.
#declare Material2 =
material // Material2
{
texture
{
pigment
{
color rgbt <1.0, 1.0, 1.0, 1.0>
}
}
interior
{
media
{
intervals 50
scattering
{
2 , rgb <1.0, 1.0, 1.0> // mie hazy scattering
extinction 0.5
}
density
{
agate
agate_turb 1.0
color_map
{
[ 0.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 0.48 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 0.5 rgbft <0.05, 0.05, 0.05, 0.0, 0.0> ]
[ 0.52 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
[ 1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0> ]
}
scale <2.0, 2.0, 0.5>
}
}
}
}
Post a reply to this message
|
|