POV-Ray : Newsgroups : povray.text.scene-files : As requested: "B. Mandelbrot meets G. Julia" source Server Time
23 Dec 2024 14:52:19 EST (-0500)
  As requested: "B. Mandelbrot meets G. Julia" source (Message 1 to 1 of 1)  
From: Claudius Klein
Subject: As requested: "B. Mandelbrot meets G. Julia" source
Date: 20 Sep 2000 14:15:53
Message: <39C8FEF9.7AA2691B@cityweb.de>
// Benoit Mandelbrot meets Gaston Julia - "Creatures out of the dark"
// (c) 2000 Claudius Klein

// Sorry, I recently changed some values concerning the position and size
// of the fire and can't remember what it was before - so this will render
// NOT exactly the same image as previously posted.

#include "colors.inc"

#version unofficial MegaPov 0.5;

global_settings { 
  assumed_gamma 1.0 max_trace_level 20
  post_process { soft_glow {1,16} } 
}

camera {
  right x*image_width/image_height up y
  location <0,0,-2> look_at <0,0,0>
}


light_source { <-2,-2,-0.1> White fade_distance 2 fade_power 2 }
light_source { < 2,2,0.1>   White fade_distance 2 fade_power 2 }

#declare CM_Mandel =
color_map {
  [0.0 rgbt <0,0,1,1> ]
  [0.1 rgbt <0,1,0,1> ]
  [0.4 rgb  <1,0,0>   ]
  [0.6 rgb  <1,1,0>   ]
  [0.8 rgb  <0,1,1>   ]
  [1.0 rgbt <0,0,1,1> ]
}

#declare Mandel =
plane { z,0
  pigment {
    mandel 256
    color_map { CM_Mandel }
    translate <1.37,0,0> scale 10
  }
  finish { ambient 1 diffuse 1 }
  hollow
}

#declare Julia =
julia_fractal {
  <-0.33,0.75,0,0> quaternion sqr max_iteration 8 precision 24
}

#declare TJulia =
texture { 
  pigment { 
    bozo turbulence 0.7 omega 0.7
    color_map { [0.2 rgb <1,0,0>]
                [0.5 rgb <0,1,0>]
                [0.8 rgb <0,0,1>] }
  }
  finish { ambient 0 diffuse 0.1 specular 1 reflection 0.8 metallic blinn 1 }
}

// ================

#declare S = seed(30000);

#macro RandVec(var,S) 
  <-var/2+rand(S)*var,-var/2+rand(S)*var,-var/2+rand(S)*var> 
#end

#declare FireGlowM =
material {
  texture { pigment { rgbt 1 } }  
  interior {
    media { emission Red+Orange 
            intervals 1 samples 3,3 method 3
            density { spherical scale 0.9 omega 0.7 turbulence 0.48 }
    }
  }
}  

#declare FireLight =
light_source { <0,0,0>
  color Red+Orange 
  fade_distance 15 fade_power 2
  media_interaction on media_attenuation on
}

#declare FireElement =
  sphere { <0,0,0>, 1 material { FireGlowM } hollow scale <2,1,2> }

#declare Fire =
union {
  object { FireElement rotate RandVec(360,S) translate RandVec(3,S) }
  object { FireElement rotate RandVec(360,S) translate RandVec(3,S) }
  object { FireElement rotate RandVec(360,S) translate RandVec(3,S) }
  object { FireElement rotate RandVec(360,S) translate RandVec(3,S) }
  object { FireLight }
}


// ===============

object { Julia 
  scale <0.5,0.5,0.5> rotate <0,0,-25> translate <0,0,0> 
  texture { TJulia } 
}

object { Mandel rotate z*-90}

object { Fire translate <0.5,-3,3> scale 0.5 }

// END OF SESSION


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