POV-Ray : Newsgroups : povray.text.scene-files : Kevin Wampler's Cloud clode Server Time
28 Jul 2024 14:18:07 EDT (-0400)
  Kevin Wampler's Cloud clode (Message 1 to 8 of 8)  
From: Mick Hazelgrove
Subject: Kevin Wampler's Cloud clode
Date: 24 Aug 2000 14:42:46
Message: <39a56ca6@news.povray.org>
#version unofficial MegaPov 0.5;

#include "colors.inc"

global_settings
{
  assumed_gamma 1.0
  max_trace_level 255
}

// ----------------------------------------
#declare Image_Length = 640;
#declare Image_Height = 480;

camera
{
  location  <0.0, 0, -25.0>
  direction 1.5*z
  right Image_Length/Image_Height*x
  up.6
  look_at   <0.0, 5,  0.0>
}

sky_sphere
{
  pigment
  {
    gradient y turbulence .3 lambda 3
    color_map { [0.0 color rgb <0,.45,.65>] [1.0 color rgb 1] }
  }
}

light_source{<0, 93000000,0> color rgb<1,.9,.775/1.125> rotate z*-45 rotate
x*30} // change the highlight colour of the clouds

// ----------------------------------------

#declare R = seed(45376);
#declare Dfoff = 1.5;  file://was 1 higher bulks out clouds
#declare FS = 1.25; // .5 wispy 2 very solid default 1
#declare Int_F = 2; // should be 0 or 2 two more solid, rounder

#declare Cloud_form = function { pigment {
  blob {
    sphere { <0,0,0>, 10, FS density_function Int_F, Dfoff }
    sphere { <1,8,0>, 5, FS density_function Int_F, Dfoff }
    sphere { <0, 0, 0>, 8, FS density_function Int_F, Dfoff scale <1, .7, 1>
translate<6, 1, 1>}
    sphere { <0, 0, 0>, 6, FS density_function Int_F, Dfoff scale <1, .6, 1>
translate<10, 4, -2> }
    sphere { <0,0,0>, 13, FS density_function Int_F,Dfoff scale <1, .5, .6>
translate<-10, 3, 4> }
    threshold 0.075 file://varying this produces some interesting variations
0 to .05 to .2
        // 0 keeps media contained within the sphere?
    max_density 1//leave
  }
  color_map {
    [0 rgb 0]
    [1 rgb 1]// seems to break up cloud lower more broken up higher more
solid(no higher than 1.1)
  }
} }

#declare Cloud_turb = function { pigment {   file://Play with this to get
best cloud quality
  granite
  file://warp{turbulence .25 octaves 3 omega .7 lambda .3}
  color_map {
    [0 rgb 0]
    [.325 rgb .8] // .375generally keep above .325
    [1 rgb .5] file://play with
  }
  scale 15 // size of turbulence 10 to 25
} }

#declare Cloud1 = function { max(0, Cloud_form -.6*(1-Cloud_turb) ) }
file://#declare Cloud = function { min(Cloud1^.3, .07) } file://gives very
hard edges and shapes I havn't used

#declare Cloud_Mass =
intersection {
  box { <-20, -15, -20>, <20, 20, 20> } // you can control the shape of the
base of the clouds with this

  blob {
    sphere { <0,0,0>, 10, 1 }
    sphere { <1,8,0>, 5, 1 }
    sphere { <0, 0, 0>, 8, 1 scale <1, .7, 1> translate <6, 1, 1>}
    sphere { <0, 0, 0>, 6, 1 scale <1, .6, 1> translate <10, 4, -2> }
    sphere { <0,0,0>, 13, 1 scale <1, .5, .6> translate <-10, 3, 4> }
    threshold .001
  }

  texture { pigment { color rgbf 1 }}
  interior {
    media {
      method 2
      intervals 3  file://3 for final?
      scattering { 5, color rgb <.14,.15,.14> extinction .6}// eccentricity
.2 } file://changes colour of clouds raising extinction Darkens Clouds
      density {
        function { Cloud1 }
        color_map {
          [0  color rgb 0]
          [1  color rgb .05]//was 1 lightens the contrast, the bigger the
number the higher the contrast &
               file://the darker the base, more dramatic .01 whispy 1 too
dark 0.05 good .075 darker
        }
      }
    }
  }
  scale 30
  hollow
}
// Comment out for a single cloud use object{Cloud_Mass translate <0, 1200,
2500>}
#declare Xpos = -5000;
#declare Zpos = 15000;
#declare T = 0;

#while (Zpos>1000)

   #declare Xpos = -5000;

   #while(Xpos<5000)

  object{Cloud_Mass translate <Xpos, 1200, Zpos> rotate y*rand(R)*360}

   #declare Xpos = Xpos+275;
   #end

 #declare Zpos = Zpos-300;

#end


Post a reply to this message

From: Christoph Hormann
Subject: Re: Kevin Wampler's Cloud clode
Date: 24 Aug 2000 14:52:30
Message: <39A56F1A.C8B480B1@schunter.etc.tu-bs.de>
Mick Hazelgrove wrote:
> [...]
> file://varying this produces some interesting variations
> file://warp{turbulence .25 octaves 3 omega .7 lambda .3}
> [...]

The Outlook syndrome has still survived :)

Many thanks anyway.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Warp
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 04:00:40
Message: <39a627a7@news.povray.org>
Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:
:> [...]
:> file://varying this produces some interesting variations
:> file://warp{turbulence .25 octaves 3 omega .7 lambda .3}
:> [...]

: The Outlook syndrome has still survived :)

  I don't understand what's the point in adding file://-links to something
to be posted to a worldwide audience. Most people will certainly NOT have
those files in their hard drives (and even if they had, most probably not
in the specified path).
  I would understand better if it added "html://".

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Christoph Hormann
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 04:33:29
Message: <39A62F89.2C050F7C@schunter.etc.tu-bs.de>
Warp wrote:
> 
>   I don't understand what's the point in adding file://-links to something
> to be posted to a worldwide audience. Most people will certainly NOT have
> those files in their hard drives (and even if they had, most probably not
> in the specified path).
>   I would understand better if it added "html://".
> 

The reason is probably that when posted in a local M$-network, the reader can
directly go to a file like //Computername/Directoryname/Filename :-)

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Warp
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 07:37:56
Message: <39a65a94@news.povray.org>
Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:

: The reason is probably that when posted in a local M$-network, the reader can
: directly go to a file like //Computername/Directoryname/Filename :-)

  So as adding "file:" is the default, it means that by default users are
using a local M$-network and posting to the internet is only an exception.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Christoph Hormann
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 08:45:23
Message: <39A66A93.D55D0A82@schunter.etc.tu-bs.de>
Warp wrote:
> 
> Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:
> 
> : The reason is probably that when posted in a local M$-network, the reader can
> : directly go to a file like //Computername/Directoryname/Filename :-)
> 
>   So as adding "file:" is the default, it means that by default users are
> using a local M$-network and posting to the internet is only an exception.
> 

I don't know, just trying to imagine what they have thought, it's certainly not
very logical anyway.

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Christophe Bouffartigue
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 09:01:18
Message: <39A66E1E.5902CC49@nanterre.marelli.fr>
Warp wrote:
> 
> Christoph Hormann <Chr### [at] schunteretctu-bsde> wrote:
> 
> : The reason is probably that when posted in a local M$-network, the reader can
> : directly go to a file like //Computername/Directoryname/Filename :-)
> 
>   So as adding "file:" is the default, it means that by default users are
> using a local M$-network and posting to the internet is only an exception.

What is "Internet" ???

Bill G.


Post a reply to this message

From: Ken
Subject: Re: Kevin Wampler's Cloud clode
Date: 25 Aug 2000 11:11:39
Message: <39A68C0D.880A5DB0@pacbell.net>
Christophe Bouffartigue wrote:

> What is "Internet" ???

Really off-topic but I think it is that thing that Al Gore invented.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.