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See the post in binaries.images ("YMFWR") if you haven't yet.
A few things:
1. Feel free to tweak anything (as if you wouldn't anyway!). I mostly
mucked with lighting and radiosity settings, and not at all with
finishes; most of you probably don't default to full diffuse, so you
should experiment.
2. The sky_sphere is meant to simulate early sunset for the radiosity's
sake, but it's ugly as hell. If I were you, I wouldn't point the camera
anywhere near it without a rewrite.
3. The error_bound is the most important setting here, because it
creates shadows from radiosity (the default settings don't seem to
produce significant shading). Without it, this scene would look pretty
darn bland. Try commenting it out and see what happens.
-Xplo
____________________________________________________
#version unofficial MegaPov 0.5;
#default { texture { pigment { color rgb 1 } finish { diffuse 1 ambient
0 } } }
global_settings
{
radiosity
{
brightness 1
count 100
recursion_limit 1
gray_threshold 0
error_bound .2
pretrace_start .08
pretrace_end .001
}
}
light_source
{
<-30, 20, 0>
rgb <1, .85, .5>*.6
}
camera
{
location <0, 7, -9>
look_at <0, 1, 0>
}
sky_sphere
{
pigment
{
gradient x
color_map {
[ 0.0 rgb <1.000000, 0.499977, 0.000015> ]
[ 0.1 rgb <0.625009, 0.583338, 0.500008> ]
[ 0.5 rgb <0.250019, 0.500069, 1.000000> ]
[ 1.0 rgb <0.187503, 0.281315, 0.749996> ]
}
scale 2
translate -.5
}
}
cylinder { <-3, 0, -1>, <-3, 3, -1>, 1 }
cylinder { <-.3, 0, -1.3>, <-.3, 2.3, -1.3>, 1 }
cylinder { <2, 0, -1.6>, <2, 2, -1.6>, 1.3 }
cylinder { <-3, .4, -1>, <-3, .45, -1>, 3.8 }
cylinder { <-.3, .9, -1.3>, <-.3, .95, -1.3>, 2.3 }
cylinder { <2, .7, -2>, <2, .75, -2>, 3 }
cylinder { <.3, .1, -1.4>, <.3, .15, -1.4>, 3.3 }
cylinder { <-3, 3, -1>, <-3, 3.05, -1>, 1.6 }
cylinder { <-.3, 2.3, -1.3>, <-.3, 2.35, -1.3>, 2 }
cylinder { <2, 2, -2>, <2, 2.05, -2>, 2 }
cylinder { <1, 1.8, -1.6>, <1, 1.85, -1.6>, 2 }
plane
{
y, 0
}
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