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#include "colors.inc"
#version unofficial Megapov 0.5;
global_settings {
ini_option "+QR"
radiosity {
count 100
nearest_count 8 // number of samples to average - higher
smoother
error_bound .5 // lower increases shadow detail but increases
render time
recursion_limit 2
low_error_factor .5
gray_threshold 0
minimum_reuse 0.015
brightness 1
normal on
max_sample 5 //doesn't really do anything in this scene
}
}
camera {location <0, 20, -40> look_at 0 angle 55}
light_source {<0, 0, -10000> color rgb 1.3*<238, 200, 155>/255
//rgb<243,199,107>/255
area_light <200, 0, 0>, <0, 0, 200>, 3, 3
adaptive 2
jitter
orient
rotate 30*x rotate 90*y
}
sky_sphere{
pigment{
gradient y
color_map{
[0 rgb <70,136,194>/255]
[1 rgb <70,136,194>/255]
}
}
}
#declare txt1 =
texture {
pigment {color White}
finish {diffuse .8 ambient 0 brilliance .7 phong .5 phong_size 20}
}
#declare rd=seed(3);
#declare dis=30;
#declare sep=14;
union{
#declare i=1;
#while (i<25)
#declare j=.25*rand(rd);
#declare k=.5*rand(rd);
#declare l=0.5-rand(rd);
#declare m=0.5-rand(rd);
#declare n=1+rand(rd);
union{
cylinder {0, y*j, k*.05}
cylinder {y*j, y*(j+.005), (k*.6)-(j)}
scale n*dis
translate <m*4, 0, n>*(sep-(sep*.5))
}
#declare i=i+1;
#end
texture{txt1}
translate <-7, 0, -20>
}
plane {y, 0
texture {txt1}
}
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