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/*Ryan C. had me thinking about this sort of thing with his planet post at p.b.i. so I
figured I
might as well type up a pov script of what I had in mind too. Not good up close, just
a basic
concept.*/
// BEGIN
// Persistence of Vision Ray Tracer Scene Description File
// File: Jupiter0.pov
// Vers: 3.1
// Desc: Planet Jupiter look-alike, "black hole" warp pigment to simulate the Great
Red Spot.
// Date: 2000.53
// Auth: Bob Hughes (no credit to me needed, you are welcome to this)
// Mail: per### [at] aolcom?Subject=Pov-Scene
// Note: this is NOT a representation of a realistic Jupiter, only example of such a
planet.
// the warp is placed (trial and error in this case) over a thin reddish line.
light_source { <25000,100,-10000>, 1.5}
camera {
location <0,0,-10>
angle 50
look_at 0
}
// jupiter
sphere {0,1
texture {
pigment {gradient y turbulence .05 frequency -1
color_map {
[0 color rgb <.85,.8,.725>] // poles
[.05 color rgb <.875,.875,.775>]
[.15 color rgb <.925,.875,.825>]
[.25 color rgb <.9,.875,.85>]
[.275 color rgb <.825,.8,.775>]
[.33 color rgb <.925,.85,.875>]
[.45 color rgb <.975,.95,.925>]
[.54 color rgb <.85,.6,.75>]
[.55 color rgb <.95,.55,.4>] // Great Red Spot
[.56 color rgb <.9,.95,.85>]
[.6 color rgb <.85,.8,.875>]
[.65 color rgb <.8,.45,.55>]
[.725 color rgb <.725,.55,.4>] // dark bands
[.8 color rgb <.725,.575,.425>]
[.9 color rgb <.85,.7,.725>]
[.95 color rgb <.75,.725,.775>]
[1 color rgb <.95,.8,.75>] // equator
} scale <.2,1,.2> rotate 15*y translate -.05*y
warp {black_hole <.5,-.5,-.8>,.25 falloff .3 strength 1.2 turbulence 0 inverse}
}
finish {ambient .03 diffuse .55 phong .075 phong_size 1.5 specular .025 roughness
.01}
}
scale <1,.91,1> // still of 1 POV unit size
}
// io
sphere {0,1
texture {
pigment {spotted turbulence .5 frequency -1
color_map {
[0 color rgb <.8,.4,.5>]
[.25 color rgb <.9,.6,.4>]
[.33 color rgb <.8,.7,.6>]
[.67 color rgb <.9,.8,.6>]
[.9 color rgb <.8,.7,.7>]
[1 color rgb <.9,.85,.8>]
} scale .25
warp {black_hole <.25,.25,.5>,.125 falloff 2 strength 2 repeat <.1,.1,.1> turbulence
.125 inverse}
}
finish {ambient .06 diffuse .5 phong .05 phong_size 5 specular .025 roughness .025}
}
scale .018 translate <-.075,-.075,-9.5>
}
// END
// omniVerse http://users.aol.com/persistenceofv/all.htm
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