POV-Ray : Newsgroups : povray.text.scene-files : Foggy Quartz Server Time
1 Nov 2024 13:21:56 EDT (-0400)
  Foggy Quartz (Message 1 to 1 of 1)  
From: SamuelT
Subject: Foggy Quartz
Date: 4 Jul 2000 01:13:02
Message: <3961732D.EAD838D1@aol.com>
See image in p.b.i for a picture.


//*********CODE**********

#version unofficial megapov.5;

camera{location<0,3,-6> look_at 0 rotate y*20}

light_source{<100,200,-50>,1 spotlight point_at 0 radius 0 falloff 4}

#$ Fracture=
 isosurface{
 function y+noise3d(x*2,0,z*2)
 accuracy .1 eval method 2
 threshold 1 sign 1
 contained_by{box{<-1.5,-10,-1.5>,<1.5,1,1.5>}}
 pigment{rgb 1}
}

#$ R=seed(9079);
#$ Rv=.125; //Amount of tip randomization

#$ Quartz=
 intersection{
  prism{linear_spline -1,5 7,
   <sin(pi*2/6*1),cos(pi*2/6*1)>,
   <sin(pi*2/6*2),cos(pi*2/6*2)>,
   <sin(pi*2/6*3),cos(pi*2/6*3)>,
   <sin(pi*2/6*4),cos(pi*2/6*4)>,
   <sin(pi*2/6*5),cos(pi*2/6*5)>,
   <sin(pi*2/6*6),cos(pi*2/6*6)>,
   <sin(pi*2/6*1),cos(pi*2/6*1)>
   pigment{rgbf<1 1 1 .7>}
   finish{phong 1 reflection_min 0 reflection_max .7 conserve_energy}
   normal{bumps scallop_wave scale<1,.05,1>/2 no_bump_scale bump_size
.005}
   interior{ior 1.55 caustics .2
    media{
     scattering{5,2}
     method 2
     density{planar scale 2 color_map{[0 rgb 0][1 rgb<.9 1 .9>]}}
    }
   }
  }
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2)}
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2) rotate y*60}
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2) rotate y*120}
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2) rotate y*180}
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2) rotate y*240}
  plane{y,0 rotate z*-47 translate y*3+rand(R)*Rv-(Rv/2) rotate y*300}
  object{Fracture rotate x*180}
 pigment{rgbf<1 1 1 .7>}
 finish{phong 1 reflection_min 0 reflection_max .7 conserve_energy}
 interior{ior 1.55 caustics .2}
 hollow
}

object{Quartz}


plane{y,-1.25 pigment{rgb 1}}


--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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