POV-Ray : Newsgroups : povray.text.scene-files : Wooden Head textures Server Time
28 Jul 2024 14:25:10 EDT (-0400)
  Wooden Head textures (Message 1 to 1 of 1)  
From: SamuelT
Subject: Wooden Head textures
Date: 24 May 2000 22:41:53
Message: <392C9374.D1513ED6@aol.com>
You might need to fix the code; pasting text almost always screws up the
line-breaks  :) You'll also need MegaPov to use this stuff. Enjoy~

//The Wood:

#declare Wood=
 function pigment{function ((x^2+z^2)/8)+noise3d(x,y,z)/4 scale .35
rotate<3,0,7> turbulence .1
  pigment_map{
   [.5 rgb .85]
   [.7 function (noise3d(x*5,y/4,z*5)*4) color_map{[.3 rgb<1 .95 .55>][1
rgb<1 .95 .55>*.75]}]
   [.8 rgb 1]
  }
 }

 texture{function ((x^2+z^2)/8)+noise3d(x,y,z)/4 scale .35 rotate<2,0,7>
translate z*-1 turbulence .1
  texture_map{
   [0 pigment{bumps scale<.2 5 .5> pigment_map{[.7 function
(noise3d(x*5,y/4,z*5)*4) color_map{[.3 rgb<1 .95 .55>][1 rgb<1 .95
.55>*.9]}][.9 rgb <1 .95 .55>*.2]}}]
   [.7 pigment{function (noise3d(x*5,y/4,z*5)*4) color_map{[.3 rgb<1 .95
.55>*.8][1 rgb<1 .95 .55>*.65]}} normal{function Wood bump_size .3}]
   [.8 pigment{rgb<1 .95 .55>*.75} normal{function Wood bump_size .3}
finish{specular .35 roughness .04}]
  }
 }

The ground:

#declare Ground=function{pigment{function noise3d(x,0,z) turbulence .1
color_map{[0 rgb 0][.25 rgb 1][.5 rgb .9][.75 rgb .8][1 rgb 0]}}}

isosurface{
 function y+Ground(x,0,z)
 threshold 1 sign 1 accuracy .01 method 2 eval
 contained_by{box{<-100,-4,-10>,<20,1,100>}}
 texture{function noise3d(x,0,z) turbulence .1
  texture_map{
   [.25 pigment{rgb .85}normal{function cub(noise3d(x,y,z)) scale .125}]

   [.25 pigment{granite scale .2 color_map{[0 rgb 1][1 rgb
.5]}}normal{granite scale .2}]
   [.75 pigment{rgb<1 1 .9>}normal{granite scale .2}]
   [.75 pigment{rgb<.6 .6 .55>}]
   [1 pigment{rgb<.8 .8 .75>}]
  }
 }
 translate y*-3.75
}

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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