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as posted in p.b.i. my code for my question on how i might get rid of the
"ribs" in the image.
ross
/*---------------------code follows---------------------*/
blob
threshold .3
sphere
<0,0,0>, 1
strength -2.0
translate <0,3.2,0>
scale <1.5, 1, 1.5>
}
sphere
<0,0,0>, 1
.6
translate <0,3,0>
scale <3, 1, 3>
}
sphere
<0,0,0>, 1
.6
translate <0,3.0,0>
scale <1.5,1.0,1.5>
}
sphere
<0,0,0>, 1
.6
translate <0,2.15,0>
scale <1.4,1.0,1.4>
}
sphere
<0,0,0>, 1
.6
translate <0,1.2,0>
scale <1.0,1.0,1.0>
}
sphere
<0,0,0>, 1
.6
translate <0,0.2,0>
scale <0.90,1.0,0.90>
}
sphere
<0,0,0>, 1
.6
translate <0,-0.8,0>
scale <0.85,1.0,0.85>
}
sphere
<0,0,0>, 1
.6
translate <0,-1.8,0>
scale <0.8,1.0,0.8>
}
sphere
<0,0,0>, 1
.6
translate <0,-2.8,0>
scale <0.75,1.0,0.75>
}
sphere
<0,0,0>, 1
.6
translate <0,-3.8,0>
scale <0.7,1.0,0.7>
}
sphere
<0,0,0>, 1
.6
translate <0,-4.8,0>
scale <0.65,1.0,0.65>
}
sphere
<0,0,0>, 1
.6
translate <0,-5.8,0>
scale <0.6,1.0,0.6>
}
sphere
<0,0,0>, 1
.6
translate <0,-7.0,0>
scale <0.8,1.0,0.8>
}
texture
pigment {
color rgb <.60, .75, .60>
}
finish {
phong .4
phong_size .9
ambient .15
metallic .6
diffuse .6
brilliance .8
}
}
scale 1
}
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