|
|
Source for that image I posted on the binaries group.
-- spiky4.pov --
--
#declare ntsc = false;
#declare rseed = seed(81499475);
global_settings {
assumed_gamma 1.8
number_of_waves 11
max_trace_level 14
}
camera {
location 0
direction <0, 0, 1.5>
#if (ntsc = true)
right <(320/200) * (10/11), 0, 0>
#else
right <(640/480), 0, 0>
#end
up <0, 1, 0>
rotate z*-15
rotate x*-6
rotate y*-20
translate <32 + 2, -2, 0>
}
#declare wall_pig1 = pigment {
bozo
turbulence 1.3
color_map {
[ 0.4 color rgb 1 ]
[ 1.0 color rgb 0.5 ]
}
scale 1/4
}
torus {
32, 4
pigment {
gradient <0, 1, 0>
scale 4
pigment_map {
[ 0.0 wall_pig1 ]
[ sin(radians(22.5)) wall_pig1 ]
[ sin(radians(22.5)) wall_pig1 rotate <23, 64, 18>
translate <2, 0, 3> ]
[ sin(radians(45)) wall_pig1 rotate <23, 64, 18>
translate <2, 0, 3> ]
[ sin(radians(45)) wall_pig1 rotate <70, -13, 84> ]
[ sin(radians(45 + 22.5)) wall_pig1 rotate <70, -13, 84> ]
[ sin(radians(45 + 22.5)) wall_pig1 translate <15, 18, 2> ]
[ sin(radians(90)) wall_pig1 translate <15, 18, 2> ]
}
warp {
repeat <0, 4, 0> offset <40, 0, -14> flip <0, 1, 0>
}
}
finish { ambient 0 diffuse 1 }
inverse
}
union {
#declare rotz = 0;
#while (rotz < 360)
torus {
32 + 4 * cos(radians(rotz)), 0.05
translate <0, 4 * sin(radians(rotz)), 0>
}
#declare rotz = rotz + (360 / 16);
#end
#declare roty = 0;
#while (roty < 360)
torus {
4, 0.05
rotate x*90
translate <32, 0, 0>
rotate y*roty
}
#declare roty = roty + (360 / 64);
#end
pigment { color rgb 0.8 }
finish {
ambient 0 diffuse 1
specular 2.0
metallic
}
}
#declare spikeball = union {
sphere { 0, 1 }
#declare elivation = 0;
#while (elivation < 90)
#declare modradius = cos(radians(elivation));
#declare incr_factor = 360 / int(modradius * 30);
#declare roty = 0;
#while (roty < 360)
sphere {
<1, 0, 0>, 0.2
scale <1, 1/3, 1/3>
rotate z*elivation
rotate y*roty
}
#if (elivation > 0)
sphere {
<1, 0, 0>, 0.2
scale <1, 1/3, 1/3>
rotate z*-elivation
rotate y*roty
}
#end
#declare roty = roty + incr_factor;
#end
#declare elivation = elivation + (90/8);
#end
// lastly: spike for top and bottom poles
sphere { <1, 0, 0>, 0.2 scale <1, 1/3, 1/3> rotate z*90 }
sphere { <1, 0, 0>, 0.2 scale <1, 1/3, 1/3> rotate z*-90 }
}
#declare spike_texture = texture {
pigment { color rgb 1 }
finish {
ambient 0 diffuse 1
}
}
object {
spikeball
rotate z*19
rotate y*23
translate <30, 0, 9>
texture { spike_texture }
}
object {
spikeball
rotate z*-72
rotate y*19
translate <30, -1.6, 13>
texture { spike_texture }
}
object {
spikeball
rotate z*31
rotate y*-17
translate <26, -1.0, 18>
texture { spike_texture }
}
#declare spot_hue = <0, 0.4, 1>;
light_source {
<25, 0, 14>
color rgb spot_hue * 0.8 + 0.2
fade_power 1.0
fade_distance 3
looks_like {
union {
sphere {
0, 0.1
pigment { color rgb spot_hue * 0.5 + 0.5 }
finish { ambient 1 diffuse 0 }
}
sphere {
0, 1
hollow
pigment { color rgbt 1 }
finish { ambient 0 diffuse 0 }
interior {
media {
emission 1
density {
spherical
scale 1/2
color_map {
[ 0.0 color rgb 0 ]
[ 1.0 color rgb spot_hue* 2 ]
}
}
}
}
}
}
}
}
/* actual end of this file */
Post a reply to this message
|
|