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// Persistence of Vision Ray Tracer Scene Description File
// File: tornado.pov
// Vers: unofficial MegaPov 0.4
// Desc: tornado-like object, dust-devil
// Date: 00.3
// Auth: Bob Hughes
// Mail: inv### [at] aolcom?Subject=Pov-Scene
// Note: although this uses media method 2 it can use official POV-Ray media
#version unofficial MegaPov 0.4; // 3.1;
global_settings {
max_trace_level 7
}
light_source {<10,50,-100>, 1.5}
camera {
location <0,5,-50>
angle 45
look_at <0, 15, 0>
}
sky_sphere {
pigment { gradient y
color_map { [0 color rgb<.7,.8,1>] [1 color rgb<.3,.6,.9>] }
}
pigment { granite
color_map {
[0.2,0.5 color rgbt<.93,.92,.94,0> color rgbt<1,1,1,1>]
[0.6,1.0 color rgbt<1,1,1,1> color rgbt<.9,.92,.94,0>]
} scale <2,.66,2>
}
}
plane {y,0 pigment {rgb<.9,.8,.6>}}
union { // simple funnel shape
cone {-y,3,y*30,6}
torus {6,3 scale <1,1.5,1> translate 4.5*y}
hollow
texture {
pigment { rgbf 1 }
finish { ambient 0 diffuse 0 }
}
interior {
media { // the plume and spin
method 2 // comment out if using only v3.1
intervals 3 // increase if using method 1 or v3.1
samples 1,1
absorption <.15,.2,.3>
scattering {3,<.2,.175,.125>}
density {spiral1 3 turbulence .3
density_map {
[0 rgb 0]
[.5 rgb .1]
[1 rgb .4]
} rotate 60*x} scale <3,5,3>
}
media { // the core
method 2 // comment out if using only v3.1
intervals 3 // increase if using method 1 or v3.1
samples 1,1
absorption <.15,.2,.3>
scattering {2,<.4,.3,.25>}
density {cylindrical turbulence .15
density_map {
[0 rgb 0]
[.67 rgb .2]
[1 rgb .6]
}} scale <12,1,12>
}}
}
// omniVerse http://users.aol.com/persistenceofv/all.htm
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