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#version unofficial MegaPov 0.4;
#declare Rad=250000;
global_settings
max_trace_level 20
}
camera {
location <0,600,0> // camera is at a large height to show the shadows,
it is currnetly about a 10th of the way up to the clouds
look_at <0,7.5,15000>
}
light_source {
<200000,1000000,-200000>
color rgb <1,1,0.95>
media_attenuation on
media_interaction on
}
background { <0.5, 0.55, 0.62> }
/* Clouds */
difference {
sphere {
0,Rad
}
sphere {
0,Rad-5000
}
material {
texture {
pigment { rgbf 1}
finish { ambient 0 diffuse 0 }
}
interior {
media {
scattering {3, .005 extinction 0.4}
method 3
samples 16,16
intervals 1
aa_level 2
aa_threshold 0.1
jitter 0.00
density {
spotted // for lighter (especially if the mist is
removed), less dense clouds try something like this
color_map { // color_map {
[0 rgb 0] // [0 rgb 0]
[0.5 rgb 0] // [0.65 rgb 0]
[0.7 rgb 0.2] // [0.8 rgb 0.1]
[1 rgb 0.4] // [1 rgb 0.2]
} // }
octaves 4
lambda 3.6
omega 0.5
turbulence <1,0.5,1>
scale <70,45,70>*100
translate <0,Rad-6000,0>
}
density {
planar
color_map {
[0 rgb 0]
[0.1 rgb 0]
[0.7 rgb 1]
[1 rgb 1]
}
turbulence 0.05
scale <1,11000,1>
translate <0,Rad,0>
}
translate <-25000,0,0>
}
}
}
translate <0,11000-Rad,0>
hollow
}
/* Mist */
sphere {
0,Rad-5000.5
material {
texture {
pigment { rgbf 1}
finish { ambient 0 diffuse 0 }
}
interior {
media {
scattering {3, (<2,16/11,4/3>)*(1/3100) extinction 0.3}
method 3
samples 16,16
intervals 1
aa_level 2
aa_threshold 0.1
jitter 0.00
density {
color rgb <0.5,0.5,0.5>
}
}
}
}
hollow
translate <0,11000-Rad,0>
}
/* Simple Ground */
box {
<-250000,-0.001,-250000>
<250000,0,250000>
pigment {
bozo
color_map {
[0 rgb <0.5,0.7,0.4>]
[1 rgb <0.7,0.9,0.5>]
}
turbulence 0.5
scale 0.01
}
}
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