POV-Ray : Newsgroups : povray.text.scene-files : Map of the World source Server Time
1 Nov 2024 11:14:04 EDT (-0400)
  Map of the World source (Message 1 to 3 of 3)  
From: Simon de Vet
Subject: Map of the World source
Date: 10 Apr 2000 18:40:18
Message: <38F25857.8B18B6A7@istar.ca>
Here it is.. not tool coherent, since it was generated with Moray, and
edited down for readability. I'm sure that the more expereinced user
could boil this down to a dozen lines or so.

Experiment! The fun is in the variations...

-------


default {
  texture {
    pigment { rgb <1,0,0> }
  }
}

/* // Scene Comment

This scene was created with Moray V3.2 For Windows.

*/ // End Scene Comment

global_settings {
  adc_bailout 0.003922
  ambient_light <1.0,1.0,1.0>
  assumed_gamma 1.9
  hf_gray_16 off
  irid_wavelength <0.247059,0.176471,0.137255>
  max_intersections 64
  max_trace_level 10
  number_of_waves 10
  radiosity {
    brightness       3.3
    count            100
    distance_maximum 0.0
    error_bound      0.4
    gray_threshold   0.5
    low_error_factor 0.8
    minimum_reuse    0.015
    nearest_count    6
    recursion_limit  1
  }
}

background { color <0.000,0.000,0.000> }

camera {  //  Camera Camera01
  location  <      2.700,     -11.100,       8.250>
  sky       <    0.00000,     0.00000,     1.00000> // Use right
handed-system
  up        <        0.0,         0.0,         1.0> // Where Z is up
  right     <    1.34707,         0.0,         0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
  angle         30.00000    // Vertical      22.500
  look_at   <     -0.648,       1.838,       0.567>
  // Focal blur settings
  focal_point  <-0.648, 1.838, 0.567> // Always Lookat
  aperture     0.8
  blur_samples 28
  confidence   0.9375
  variance     0.0075
}

//
// *******  L I G H T S *******
//

#declare Light001 = light_source {
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>*2.0000
  translate  2.0*z
}

#declare Light002 = light_source {
  <0.0, 0.0, 0.0>
  color rgb <1.000, 1.000, 1.000>*2.0000
  translate  2.0*z
}


//
// ********  MATERIALS  *******
//

#declare White =
   material  // White
   {
      texture
      {
         pigment
         {
            color rgb <1.0, 1.0, 1.0>
         }
         finish
         {
            ambient 0.0
         }
      }
   }



//  $MRY$: 'Light_1'


#declare Light_1 =
   material  // Light_1
   {
      texture
      {
         pigment
         {
            image_map
            {
               gif   "C:\Simon\Inuk\inukp02b.gif"
               map_type 1
               filter all 1.0
            }
            scale  <-1,1,1>
            rotate 90*x
         }
      }
   }



//
// ********  OBJECTS  *******
//

union { // Group001
  object { Light001 }
  sphere { // Sphere001
    <0,0,0>,1
    material {
      Light_1
    }
    scale 0.005
    translate  2.0*z
  }
}


sphere { // Sphere002
  <0,0,0>,1
  material {
    White
  }
  translate  <-3.45, 1.85, 1.0>
}


plane { // Plane002
  z,0
  material {
    White
  }
}


plane { // Plane001
  z,0
  material {
    White
  }
}


union { // Group002
  object { Light002 }
  sphere { // Sphere003
    <0,0,0>,1
    material {
      Light_1
    }
    scale 0.005
    translate  2.0*z
  }
  rotate -68.0*z
  translate  <2.25, 6.25, 0.0>
}


Post a reply to this message

From: Reuben Pearse
Subject: Re: Map of the World source
Date: 12 Apr 2000 04:45:46
Message: <38f437ba@news.povray.org>
What about the file used as an image map:

C:\Simon\Inuk\inukp02b.gif

Dooby

doo### [at] breathemailnet


Post a reply to this message

From: Simon de Vet
Subject: Re: Map of the World source
Date: 14 Apr 2000 21:41:15
Message: <38F7C8C4.60116B23@istar.ca>
Reuben Pearse wrote:

> What about the file used as an image map:
>
> C:\Simon\Inuk\inukp02b.gif

I'll post it under my original post in pbi.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.