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Here it is.. not tool coherent, since it was generated with Moray, and
edited down for readability. I'm sure that the more expereinced user
could boil this down to a dozen lines or so.
Experiment! The fun is in the variations...
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default {
texture {
pigment { rgb <1,0,0> }
}
}
/* // Scene Comment
This scene was created with Moray V3.2 For Windows.
*/ // End Scene Comment
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 64
max_trace_level 10
number_of_waves 10
radiosity {
brightness 3.3
count 100
distance_maximum 0.0
error_bound 0.4
gray_threshold 0.5
low_error_factor 0.8
minimum_reuse 0.015
nearest_count 6
recursion_limit 1
}
}
background { color <0.000,0.000,0.000> }
camera { // Camera Camera01
location < 2.700, -11.100, 8.250>
sky < 0.00000, 0.00000, 1.00000> // Use right
handed-system
up < 0.0, 0.0, 1.0> // Where Z is up
right < 1.34707, 0.0, 0.0> // Right Vector is
adjusted to compensate for spherical (Moray) vs. planar (POV-Ray) aspect
ratio
angle 30.00000 // Vertical 22.500
look_at < -0.648, 1.838, 0.567>
// Focal blur settings
focal_point <-0.648, 1.838, 0.567> // Always Lookat
aperture 0.8
blur_samples 28
confidence 0.9375
variance 0.0075
}
//
// ******* L I G H T S *******
//
#declare Light001 = light_source {
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>*2.0000
translate 2.0*z
}
#declare Light002 = light_source {
<0.0, 0.0, 0.0>
color rgb <1.000, 1.000, 1.000>*2.0000
translate 2.0*z
}
//
// ******** MATERIALS *******
//
#declare White =
material // White
{
texture
{
pigment
{
color rgb <1.0, 1.0, 1.0>
}
finish
{
ambient 0.0
}
}
}
// $MRY$: 'Light_1'
#declare Light_1 =
material // Light_1
{
texture
{
pigment
{
image_map
{
gif "C:\Simon\Inuk\inukp02b.gif"
map_type 1
filter all 1.0
}
scale <-1,1,1>
rotate 90*x
}
}
}
//
// ******** OBJECTS *******
//
union { // Group001
object { Light001 }
sphere { // Sphere001
<0,0,0>,1
material {
Light_1
}
scale 0.005
translate 2.0*z
}
}
sphere { // Sphere002
<0,0,0>,1
material {
White
}
translate <-3.45, 1.85, 1.0>
}
plane { // Plane002
z,0
material {
White
}
}
plane { // Plane001
z,0
material {
White
}
}
union { // Group002
object { Light002 }
sphere { // Sphere003
<0,0,0>,1
material {
Light_1
}
scale 0.005
translate 2.0*z
}
rotate -68.0*z
translate <2.25, 6.25, 0.0>
}
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