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Per a request in p.b.i., here's the rust texture I used on my copycat
nut:
// Begin POV code
#declare Rust2=
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 1>]
[0.22 rgbf<0.6, 0.2, 0.1, 1>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.95>]
[0.65 rgbf<1, 0.6, 0.0, 0.85>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.75>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.95>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.55>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.2
}
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 0.95>]
[0.22 rgbf<0.6, 0.2, 0.1, 0.95>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.9>]
[0.65 rgbf<1, 0.6, 0.0, 0.8>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.7>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.9>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.5>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.25
}
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 0.9>]
[0.22 rgbf<0.6, 0.2, 0.1, 0.9>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.85>]
[0.65 rgbf<1, 0.6, 0.0, 0.75>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.65>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.85>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.45>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.3
}
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 0.85>]
[0.22 rgbf<0.6, 0.2, 0.1, 0.85>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.8>]
[0.65 rgbf<1, 0.6, 0.0, 0.7>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.6>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.8>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.4>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.35
}
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 0.8>]
[0.22 rgbf<0.6, 0.2, 0.1, 0.8>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.75>]
[0.65 rgbf<1, 0.6, 0.0, 0.65>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.55>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.75>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.35>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.4
}
texture {
pigment {
bozo
turbulence 0.9
color_map {
[0.00 rgbf<0.5, 0.5, 0.7, 0.75>]
[0.22 rgbf<0.6, 0.2, 0.1, 0.75>]
[0.35 rgbf<0.3, 0.0, 0.0, 0.7>]
[0.65 rgbf<1, 0.6, 0.0, 0.6>]
[0.85 rgbf<0.8, 0.3, 0.0, 0.5>]
[0.95 rgbf<0.6, 0.2, 0.0, 0.7>]
[1.00 rgbf<0.4, 0.0, 0.0, 0.3>]
}
}
normal {
bozo 12.5
turbulence 0.9
}
finish {
specular 0.13
roughness 0.6
}
scale 0.45
}
// End POV code
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and
snails, and frogs, and dragons and cats..."
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