POV-Ray : Newsgroups : povray.text.scene-files : wall hf Server Time
28 Jul 2024 18:17:36 EDT (-0400)
  wall hf (Message 1 to 1 of 1)  
From: Nicolas
Subject: wall hf
Date: 9 Nov 1999 23:07:23
Message: <3828ef7b@news.povray.org>
Here is the code of the height field used in the image of the old door
posted in p.b.i :

-=Nicolas=-

#version 3.1;
global_settings { assumed_gamma 2.2 hf_gray_16 }
#include "colors.inc"
#include "textures.inc"

union{
 plane{z,0
  texture{
   pigment{
    wrinkles
    turbulence 0.4
    color_map{
     [0 color White*.7 filter 0.9]
     [0.575 color White filter 0.9]
     [0.575 color Black]
     [1 color Black]
    }
   }
   finish{ambient 1 diffuse 0}
   scale .5
   translate -.5
  }
  no_shadow
  translate 4.98*z
 }

 plane{z,0
  texture{
   pigment{
        wrinkles
        turbulence 0.3
        omega 0.2
        octaves 2
    color_map{
     [0 color rgb 0.2]
     [0.3 color rgb 0.2]
     [0.45 color rgbt 1 ]
     [1 color rgbt 1 ]
    }
   }
   finish{ambient 1 diffuse 0}
   scale 0.3
   translate -.5
   translate -0.4*x
  }
  no_shadow
  translate 4.985*z
 }

 plane{z,0
  texture{
   pigment{
    crackle
    turbulence 0.5
    color_map{
     [0 color rgb 0.1]
     [0.01 color rgb 0.1]
     [0.01 color Clear]
     [0.01 color Clear]
     [1 color Clear*0.9]
    }
   }
   finish{ambient 1 diffuse 0}
   scale .4
   translate -.5
  }
  no_shadow
  translate 4.984*z
 }


plane{z,0 texture{ pigment{ White }
                   finish{ambient 1 diffuse 0}
                 }
          no_shadow
          translate 4.99*z
      }


}

camera{
 location <0,0,-1>
 direction 2*z
 look_at <0,0,0>
}


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