POV-Ray : Newsgroups : povray.text.scene-files : Birdhouse Source - (see .inc file in separate message) Server Time
31 Oct 2024 16:14:25 EDT (-0400)
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From: Tika
Subject: Birdhouse Source - (see .inc file in separate message)
Date: 3 Oct 1999 21:10:49
Message: <37f7fe99@news.povray.org>
Ok, I hope I got the right group. :)

You'll need the birdhouse.inc file I'll post in a separate message. This file
shows basically how the include file is used. You will need to put together
the birdhouse in objects, where you can color each of the 4 pieces. If you
want, you can then cut the birdhouse code out of your file and make your own
.inc files for different color birdhouses. I recommend leaving the 'translate'
out of your .inc files so you can be able to place them anywhere you like.

Have fun! :)


--

Tika

Tika's Graphics: http://www.5thpower.com/tika/

// Birdhouse Model Demo 1.2
// by Tika Carr
// Release: October 2, 1999

// NOTE: Created and Tested with POV-Ray for Windows 3.1g

// Note that this include file is to be considered "unfinished", even though
it is usable.
// No warranties or Guarantees are expressed nor implied. Use at your own
risk.

#include "colors.inc"
#include "skies.inc"
#include "birdhouse.inc"
#include "woods.inc"
#include "stones1.inc"

global_settings { assumed_gamma 1.0 }

// Set up world
background {color RichBlue}

camera {
  location <0, 1, -4.5>
  look_at <0, 0, 3>
}

light_source
{
  0*x
  color rgb 1.0
  area_light
  <8, 0, 0> <0, 0, 8>
  4, 4
  adaptive 0
  jitter
  translate <40, 80, -40>
}

sky_sphere { pigment {P_Cloud1 scale .1} }
plane { y, -1 pigment {color DarkGreen} }

// Each birdhouse is actually made up of 4 objects. I did it this way so that
// you can change the color or texture of each object. If you get one you
// particularly like, just cut it out and make an include file of it to put
// it in your own images. I'd recommend leaving out the 'translate' though so
// you can reposition your custom-color birdhouse.

// Primary color Birdhouse:
union {
  object {
    Birdhouse_Roof
    pigment { color Red }
  }

  object {
    Birdhouse_House
    pigment { color Yellow }
  }

  object {
    Birdhouse_Perch
    pigment { color SkyBlue }
  }

  object {
    Birdhouse_Post
    pigment { color VLightGrey }
  }

  // translate <-1, 0, 4>        // Use this to position your birdhouse.
                                 // Keep it on the ground by keeping y (middle
value) to zero
                                 // x (first value) is left/right and z (last
value) is forward/back
                                 // Note that postive numbers move z backward
into the picture.
}

// Wooden Birdhouse
union {
  object {
    Birdhouse_Roof
    texture { T_Wood28 }
  }

  object {
    Birdhouse_House
    texture { T_Wood30 }
  }

  object {
    Birdhouse_Perch
    texture { T_Wood28 }
  }

  object {
    Birdhouse_Post
    texture { T_Wood30 }
  }

  translate <-2.5, 0, 2>
}

//  Green Stone Birdhouse
union {
  object {
    Birdhouse_Roof
    texture { T_Stone1 }   // Brown
  }

  object {
    Birdhouse_House
    texture { T_Stone18 }  // Green
  }

  object {
    Birdhouse_Perch
    texture { T_Stone6 }   // Black
  }

  object {
    Birdhouse_Post
    texture { T_Stone9 }   // Grey White
  }

  translate <2, 0, -1>
  rotate <-5, 45, 0>
}


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