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Here is a neat camo texture I came up with. See what you think.
#declare _auto_name_no_1_ =
texture // Black
{
pigment
{
bumps
pigment_map
{
[0.0 color rgb <0.0, 0.0, 0.0> ]
[1.0 color rgbt <1.0, 1.0, 1.0, 1.0> ]
}
}
scale 0.3
}
texture // Brown
{
pigment
{
bozo
pigment_map
{
[0.0
color rgb <0.392157, 0.313725, 0.07451>
]
[1.0
color rgbt <1.0, 1.0, 1.0, 1.0>
]
}
}
scale 0.3
translate <0.3, 0.3, 0.3>
}
texture // Tan
{
pigment
{
bozo
pigment_map
{
[0.0
color rgb <0.827451, 0.745098, 0.572549>
]
[1.0
color rgbt <0.827451, 0.745098, 0.572549, 1.0>
]
}
}
scale 0.3
rotate <-0.2, -0.2, -0.2>
translate <0.1, 0.1, 0.1>
}
texture // Green
{
pigment
{
bumps
pigment_map
{
[0.0
color rgb <0.0, 0.501961, 0.25098>
]
[1.0
color rgbft <0.0, 0.501961, 0.25098, 0.520833, 1.0>
]
}
}
scale 0.3
translate <0.25, 0.25, 0.25>
}
#declare T_Camo =
material // T_Camo
{
texture { _auto_name_no_1_ }
}
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