POV-Ray : Newsgroups : povray.text.scene-files : Unwanted white lines Server Time
28 Jul 2024 18:23:02 EDT (-0400)
  Unwanted white lines (Message 1 to 1 of 1)  
From: Bill DeWitt
Subject: Unwanted white lines
Date: 2 Jun 1999 08:59:20
Message: <37551c98.0@news.povray.org>
//// Accidentally posted in wrong group (p.b.s-f)

////////////// Camera //////////////////////
camera {                                  //
        right      < -1.333, 0.0, 0.0 >   //
        up         <  0.0, 1.0, 0.0 >     //
        direction  <  0.0, 0.0, 1.0 >     //
        location   <  3.00, 2002.0, 10.0 >  //
        look_at    <  0.01, 2001.0, 0.01 >     //
       }                                  //
////////////// end Camera //////////////////

///////////////  Light  ////////////////
light_source { < 1000.0, 1000000.0, 100.0 >
color rgb < 2.0, 2.0, 1.8 > }
///////////////////////////////////////

background { color rgb < 0.5, 0.5, 1.0 > }

 #declare WorldTexture = texture {crackle
                                   texture_map{
                                        [ 0.00 pigment{rgb <0.5,0.5,0.5>}
                                               finish {reflection 0.75}
                                               normal{ripples 1 scale 0.1} ]

                                        [ 0.04 pigment{rgb <0.8,0.5,0.3>}
                                               finish {reflection 0.5}
                                               normal{ripples 1 scale 0.1} ]

                                        [ 0.041 pigment{rgb <0.0,1.0,0.0>}
                                               finish {reflection 0.1}
                                               normal{bumps 1 scale 0.01} ]

                                        [ 0.05 pigment{rgb <0.0,1.0,0.0>}
                                               finish {reflection 0.1}
                                               normal{bumps 1 scale 0.01} ]

                                        [ 0.051 pigment{rgb <0.8,0.5,0.3>}
                                               finish {reflection 0.5}
                                               normal{ripples 1 scale 0.1} ]

                                        [ 0.06 pigment{rgb <0.1,1.0,0.5>}
                                               finish {reflection 0.5}
                                               normal{ripples 1 scale 0.1} ]

                                        [ 0.061 pigment{rgb <0.2,0.6,0.2>}
                                               finish {diffuse 0.5}
                                               normal{bumps 1 scale 0.01} ]

                                        [ 0.30 pigment{rgb <0.7,0.7,0.3>}
                                               finish {diffuse 0.5}
                                               normal{crackle 2 scale
0.01 } ]

                                        [ 1.00 pigment{rgb <0.7,0.6,0.1>}
                                               finish {diffuse 0.5}
                                               normal{bumps 3 scale 0.01 } ]
                                     }//end tm
                                     scale 2
                                     turbulence 0.25
                 }//end texture
      }

///////////////////////////////////////////////////
sphere  {
  < 0.0, 0.0, 0.0 >, 2000
  texture { WorldTexture }
    }
///////////////////////////////end Sphere


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