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Not a great work here, and rather old stuff, but may make for a starter point for some
people. I've long since nearly ceased entirely predefining textures and such, doing
individual new ones anymore. Bad habit.
The color definitions used aren't needed as is of course, pigments can be changed.
//BEGIN
// MATERIAL
// by Bob Hughes v96.7
#declare Material_Inc_Temp = version
#version 2.0
// Paint
#declare Paint_E =
texture { pigment { rgb 1 }
finish { ambient 0.2
diffuse 0.5
specular 0.35
roughness 0.09
}
}
// Paint
#declare FlatPaint_E =
texture { pigment { rgb 1 }
finish { ambient 0.1
diffuse 0.3
specular 0.4
roughness 0.2
}
}
// Paint
#declare GlossPaint_E =
texture { pigment { rgb 1 }
finish { ambient 0.35
diffuse 0.85
specular 0.45
roughness 0.025
}
}
// Wall
#declare PlainWall_E =
texture { pigment { color red 0.95 green 0.90 blue 0.68 }
finish { ambient 0.6
diffuse 0.15
specular 0.3
roughness 0.3
}
}
// Wall
#declare StuccoWall_E =
texture { pigment { color red 0.95 green 0.90 blue 0.68 }
finish { ambient 0.6
diffuse 0.15
specular 0.3
roughness 0.3
}
normal { wrinkles 1 scale 2 }
}
// Ceil
#declare PlainCeil_E =
texture { pigment { color red 0.97 green 0.93 blue 0.89 }
finish { ambient 0.8
diffuse 0.25
specular 0.1
roughness 0.05
}
}
// Ceil
#declare StuccoCeil_E =
texture { pigment { color red 0.97 green 0.93 blue 0.89 }
finish { ambient 0.4
diffuse 0.25
specular 0.1
roughness 0.1
}
normal { wrinkles 1 scale 2 }
}
// Ceil
#declare AcoustCeil_E =
texture { pigment { color red 0.89 green 0.93 blue 0.97 }
finish { ambient 0.8
diffuse 0.25
specular 0.1
roughness 0.05
}
normal { dents 0.9 scale 0.4 }
}
// Floor
#declare PlainFloor_E =
texture { pigment { color red 0.99 green 0.83 blue 0.70 }
finish { ambient 0.2
diffuse 0.3
specular 0.2
roughness 0.3
}
}
// Floor
#declare CarpetFloor_E =
texture { pigment { color red 0.99 green 0.83 blue 0.70 }
finish { ambient 0.2
diffuse 0.3
specular 0.2
roughness 0.3
crand 0.15
}
normal { wrinkles 0.2 scale 0.8 }
}
// Floor
#declare RWTileFloor_E =
texture { tiles {
texture {
pigment
{marble
turbulence 0.7
color_map
{[0.000, 0.155 color rgb <0.686, 0.235, 0.282>
color rgb <0.686, 0.235, 0.282>]
[0.155, 0.328 color rgb <0.686, 0.235, 0.282>
color rgb <0.494, 0.243, 0.294>]
[0.328, 0.474 color rgb <0.494, 0.243, 0.294>
color rgb <0.769, 0.329, 0.373>]
[0.474, 0.647 color rgb <0.769, 0.329, 0.373>
color rgb <0.769, 0.329, 0.373>]
[0.647, 0.810 color rgb <0.769, 0.329, 0.373>
color rgb <0.686, 0.235, 0.282>]
[0.810, 0.922 color rgb <0.686, 0.235, 0.282>
color rgb <0.792, 0.388, 0.427>]
[0.922, 1.001 color rgb <0.792, 0.388, 0.427>
color rgb <0.686, 0.235, 0.282>]
}
}
finish {crand 0.03}
normal { wrinkles 0.1 scale 7 }}
tile2 texture {
pigment
{marble
turbulence 1
color_map
{[0.0, 0.8 color red 0.9 green 0.9 blue 0.9
color red 0.5 green 0.5 blue 0.5]
[0.8, 1.01 color red 0.5 green 0.5 blue 0.5
color red 0.2 green 0.2 blue 0.2]
}}
finish {diffuse 0.53 specular 0.2 roughness 0.06 phong 0.27 phong_size 80}
normal { wrinkles 0.1 scale 7 }}
}
}
// Floor
#declare GBTileFloor_E =
texture { tiles {
texture {
pigment
{marble
turbulence 0.7
color_map
{[0.000, 0.168 color rgb <0.824, 0.725, 0.584>
color rgb <0.514, 0.584, 0.533>]
[0.168, 0.301 color rgb <0.514, 0.584, 0.533>
color rgb <0.298, 0.376, 0.318>]
[0.301, 0.398 color rgb <0.298, 0.376, 0.318>
color rgb <0.263, 0.337, 0.282>]
[0.398, 0.558 color rgb <0.263, 0.337, 0.282>
color rgb <0.431, 0.506, 0.451>]
[0.558, 0.655 color rgb <0.431, 0.506, 0.451>
color rgb <0.529, 0.631, 0.471>]
[0.655, 0.735 color rgb <0.529, 0.631, 0.471>
color rgb <0.333, 0.376, 0.318>]
[0.735, 0.823 color rgb <0.333, 0.376, 0.318>
color rgb <0.298, 0.376, 0.318>]
[0.823, 0.876 color rgb <0.298, 0.376, 0.318>
color rgb <0.416, 0.376, 0.318>]
[0.876, 0.929 color rgb <0.416, 0.376, 0.318>
color rgb <0.416, 0.376, 0.318>]
[0.929, 1.001 color rgb <0.416, 0.376, 0.318>
color rgb <0.824, 0.725, 0.584>]
}
}
normal { wrinkles 0.1 scale 7 }}
tile2 texture {
pigment
{bozo
turbulence 1.1
color_map
{[0.00, 0.05 color rgbf <0.34, 0.32, 0.30, 0.1>
color rgbf <0.28, 0.30, 0.32, 0.1>]
[0.05, 0.26 color rgbf <0.28, 0.26, 0.32, 0.1>
color rgbf <0.12, 0.15, 0.17, 0.1>]
[0.26, 0.28 color rgbf <0.22, 0.25, 0.27, 0.1>
color rgbf <0.24, 0.28, 0.27, 0.1>]
[0.28, 0.32 color rgbf <0.14, 0.18, 0.17, 0.2>
color rgbf <0.23, 0.22, 0.22, 0.2>]
[0.32, 0.71 color rgbf <0.24, 0.28, 0.22, 0.2>
color rgbf <0.18, 0.16, 0.20, 0.2>]
[0.71, 0.79 color rgbf <0.20, 0.18, 0.22, 0.1>
color rgbf <0.26, 0.28, 0.27, 0.1>]
[0.79, 0.89 color rgbf <0.26, 0.28, 0.27, 0.1>
color rgbf <0.22, 0.25, 0.27, 0.1>]
[0.89, 0.98 color rgbf <0.22, 0.21, 0.25, 0.1>
color rgbf <0.28, 0.32, 0.31, 0.2>]
[0.98, 1.01 color rgbf <0.28, 0.29, 0.30, 0.2>
color rgbf <0.33, 0.32, 0.29, 0.2>]
}
}
finish{ambient 0.15 diffuse 0.57 specular 0.72 roughness 0.003
phong 0.2 phong_size 30 reflection 0.15}
normal { wrinkles 0.1 scale 7 }}
}
}
#version Material_Inc_Temp
//END
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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