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Well here is the source for my wall
-* begin source *-
#include "colors.inc"
camera {
location <1.5,1,1.5>
location <0,0,1.5>
look_at <0,0,0>
}
light_source {<1,2,1>*2000 color White}
#declare hf = height_field {
tga "C:\Program Files\POVRay 3.1\images\stonewallhmap"
smooth
scale <1,0.01,1>
translate <-0.5,0,-0.5>
scale 3
pigment {Gray}
finish {roughness 0.003 specular 0.5}
}
object {hf rotate x*90}
-* end source *-
And the code used to make the hf map:
-* begin source *-
global_settings {
hf_gray_16
}
#include "colors.inc"
plane {
y,0
finish {ambient 1 diffuse 0}
pigment {
average
pigment_map {
[0.9 crackle scale 3
turbulence 0.3 omega 0.5 lambda 1.5
pigment_map {
[0 color Black]
[0.1 color White*0.4]
[0.3 color White*0.8]
[1 color White]
}
]
[0.1 bozo scale 0.01]
}
}
}
camera {
right x*4
up y*4
location y*10
look_at 0
orthographic
}
-* end source *-
It'd be a fairly simple operation to make it a texture, but i don't have any
need ;)
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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