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Dear Sirs:
I think original of glass.inc contains both of 3.0 and 3.1 about glass
texture.
So I decide all glass texture into material.
Now part of material.inc add end of glass.inc file,but after rewrite all
glass texture into material,
I delete glass.inc and use material.inc.
Y.Tanabe
Kobe,Japan
//start material.inc
#declare M_Glass1 =
material
{
texture
{
pigment { color rgbf<1.0, 1.0, 1.0, 0.7> }
finish
{
specular 1
roughness 0.001
ambient 0
diffuse 0
reflection 0.1
}
}
interior{ ior 1.5}
}
#declare M_Glass2 =
material
{
texture
{
pigment { color rgbf<1.0, 1.0, 1.0, 1.0> }
finish
{
ambient 0
diffuse 0
reflection 0.5
phong 0.3
phong_size 60
}
}
interior{ ior 1.5}
}
#declare M_Glass3 =
material
{
texture
{
pigment { color rgbf <0.98, 0.98, 0.98, 0.9> }
finish
{
ambient 0.1
diffuse 0.1
reflection 0.1
specular 0.8
roughness 0.003
phong 1
phong_size 400
}
}
interior{ ior 1.5}
}
#declare M_Glass4 =
material
{
texture
{
pigment { color rgbf <0.98, 1.0, 0.99, 0.75> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Old_Glass =
material
{
texture
{
pigment { color rgbf <0.8, 0.9, 0.85, 0.85> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Winebottle_Glass =
material
{
texture
{
pigment { color rgbf <0.4, 0.72, 0.4, 0.6> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Beerbottle_Glass =
material
{
texture
{
pigment { color rgbf <0.4, 0.72, 0.4, 0.6> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Ruby_Glass =
material
{
texture
{
pigment { color rgbf <0.9, 0.1, 0.2, 0.8> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Green_Glass =
material
{
texture
{
pigment { color rgbf <0.8, 1, 0.95, 0.9> }
finish
{
ambient 0.1
diffuse 0.1
reflection 0.1
specular 0.8
roughness 0.003
phong 1
phong_size 400
}
}
interior{ ior 1.5}
}
#declare M_Dark_Green_Glass =
material
{
texture
{
pigment { color rgbf <0.1, 0.7, 0.8, 0.8> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Yellow_Glass =
material
{
texture
{
pigment { color rgbf <0.8, 0.8, 0.2, 0.8> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Orange_Glass =
material
{
texture
{
pigment { rgbf <1.0, 0.5, 0.0, 0.8> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
#declare M_Vicksbottle_Glass =
material
{
texture
{
pigment { color rgbf <0.1, 0.15, 0.5, 0.9> }
finish
{
ambient 0.1
diffuse 0.1
reflection .25
specular 1
roughness 0.001
}
}
interior{ ior 1.5}
}
//end material.inc
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