POV-Ray : Newsgroups : povray.text.scene-files : about glass.inc Server Time
29 Jul 2024 02:23:12 EDT (-0400)
  about glass.inc (Message 1 to 1 of 1)  
From: Y Tanabe
Subject: about glass.inc
Date: 22 Jan 1999 15:57:46
Message: <36A964D7.AB658ED3@kh.rim.or.jp>
Dear Sirs:

I think original of glass.inc contains both of 3.0 and 3.1 about glass
texture.
So I decide all glass texture into material.
Now part of material.inc add end of glass.inc file,but after rewrite all
glass texture into material,
I delete glass.inc and use material.inc.

Y.Tanabe
Kobe,Japan

//start material.inc
#declare M_Glass1 =
material
{
 texture
 {
  pigment { color rgbf<1.0, 1.0, 1.0, 0.7> }
      finish
      {
       specular 1
       roughness 0.001
       ambient 0
       diffuse 0
       reflection 0.1
      }
 }
 interior{ ior 1.5}
}

#declare M_Glass2 =
material
{
 texture
 {
  pigment { color rgbf<1.0, 1.0, 1.0, 1.0> }
      finish
      {
       ambient 0
       diffuse 0
       reflection 0.5
       phong 0.3
       phong_size 60
      }
     }
     interior{ ior 1.5}
}

#declare M_Glass3 =
material
{
 texture
 {
  pigment { color rgbf <0.98, 0.98, 0.98, 0.9> }
      finish
      {
       ambient 0.1
       diffuse 0.1
       reflection 0.1
       specular 0.8
       roughness 0.003
       phong 1
       phong_size 400
      }
     }
     interior{ ior 1.5}
}

#declare M_Glass4 =
material
{
 texture
 {
  pigment { color rgbf <0.98, 1.0, 0.99, 0.75> }
      finish
      {
       ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Old_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.8, 0.9, 0.85, 0.85> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Winebottle_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.4, 0.72, 0.4, 0.6> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Beerbottle_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.4, 0.72, 0.4, 0.6> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Ruby_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.9, 0.1, 0.2, 0.8> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Green_Glass  =
material
{
 texture
 {
  pigment { color rgbf <0.8, 1, 0.95, 0.9> }
      finish
      {
       ambient 0.1
       diffuse 0.1
       reflection 0.1
       specular 0.8
       roughness 0.003
       phong 1
       phong_size 400
      }
     }
     interior{ ior 1.5}
}

#declare M_Dark_Green_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.1, 0.7, 0.8, 0.8> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Yellow_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.8, 0.8, 0.2, 0.8> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Orange_Glass =
material
{
 texture
 {
      pigment { rgbf <1.0, 0.5, 0.0, 0.8> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

#declare M_Vicksbottle_Glass =
material
{
 texture
 {
      pigment { color rgbf <0.1, 0.15, 0.5, 0.9> }
  finish
  {
   ambient 0.1
       diffuse 0.1
       reflection .25
       specular 1
       roughness 0.001
      }
     }
     interior{ ior 1.5}
}

//end material.inc


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.