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My first posting to povray.binaries.images.
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
//
// FishStix.pov
// by Dave Cook 17-Sep-98
// dav### [at] netdavecom
// http://www.netdave.com/~davepc2
//
// A whimsical little scene depicting a fish on some sticks inside
// a shiny box.
//
//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
#version 3
#include "colors.inc"
#include "finish.inc"
#include "shapes.inc"
#include "glass.inc"
#include "fish.inc" // M. Miller's Fish include from POVRay examples
// this scene is all mirrors - we get lots of reflections
// uncomment this to enable more reflections
//global_settings { max_trace_level 10 }
// enable the objects
#declare Do_Walls = 1
#declare Do_Stix = 1
#declare Do_Fish = 1
// these set the size of the box
#declare Wall_Dist = 10.0
#declare Side_Wall_Dist = Wall_Dist
// light position common value
#declare Light_Pos = Wall_Dist/5.0
// with all the reflectivity, we gotta dim things down...
#declare Damper = 16
camera
{
location <4.5, -2, -9.0>
look_at <0.0, 0.0, Wall_Dist>
}
// upper light source
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <Light_Pos, Light_Pos, -Light_Pos>
}
// lower light source
light_source
{
0*x // light's position (translated below)
color red 1.0 green 1.0 blue 1.0 // light's color
translate <Light_Pos, -Light_Pos, -Light_Pos>
}
#declare My_Polished_Chrome =
texture
{
pigment // give the walls a little color to make them visible
{
color rgb < 0.439216/Damper, 0.858824/Damper, 0.576471/Damper > //
aquamarine
}
finish
{
Mirror // start with a perfect mirror
// these make the walls visible
ambient < 0.1, 0.1, 0.1 >
diffuse 0.7
}
}
#declare Wall_Plane =
plane
{
z, 0.0
texture { My_Polished_Chrome }
}
#declare Stick =
cylinder
{
<0, 0, Wall_Dist>, <0, 0, -Wall_Dist>, 0.25
texture
{
pigment { color rgb <1,0,0> }
finish { phong 1.0 }
}
}
// At last, the scene...
#ifdef (Do_Walls)
object { Wall_Plane translate <0, 0, Wall_Dist> } // back wall
object { Wall_Plane translate <0, 0, -Wall_Dist> } // wall behind us
object { Wall_Plane rotate <90, 0, 0> translate <0, Side_Wall_Dist, 0> } //
top wall
object { Wall_Plane rotate <90, 0, 0> translate <0, -Side_Wall_Dist, 0> } //
bottom wall
object { Wall_Plane rotate <0, 90, 0> translate < Side_Wall_Dist 0, 0> } //
left wall
object { Wall_Plane rotate <0, 90, 0> translate <-Side_Wall_Dist, 0, 0> } //
right wall
#end
#ifdef (Do_Stix)
object { Stick }
object { Stick rotate <90, 0, 0> }
object { Stick rotate <0, 90, 0> }
#end
#ifdef (Do_Fish)
object { fish scale 0.1 rotate -90*y } // facing toward us
#end
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