|
|
#version unofficial MegaPov 0.5;
global_settings {
max_trace_level 40
}
#default{texture{pigment{rgb 1}finish{ambient 1 diffuse 0}}}
camera {location <-20,5,40> direction 1/2 look_at <0,20,0>}
light_source {
<20, 20, -40>*200
rgb <1,.6,.4>
area_light 1500,1500,4,4
jitter
orient
adaptive 0
}
light_source {
<-20,80,20>*200
rgb <.4,.45,.5>/3
shadowless
}
fog {fog_type 2 distance 20 rgb <250,186,140>/255
fog_offset 0
fog_alt 2
}
fog {fog_type 2 distance 20000 rgb <250,186,140>/255*.125
fog_offset 0
fog_alt 500
}
sky_sphere {
pigment {
planar color_map {
[3/4 rgb <65,104,135>/255]
[.875 rgb <181,175,163>/255]
[1 rgb <250,186,140>/255*1.25]
}
scale 2*y
rotate 15*x
translate -y/8
}
}
sphere {0,1
texture {
pigment {
planar
color_map {
[.1 rgb 0 transmit 1]
[.35 rgb 0 transmit .75]
[.65 rgb 0 transmit .75]
[.9 rgb 0 transmit 1]
}
scale 8
warp {turbulence <200,3,200> }
scale 1/8
scale <24,24,12>
warp {turbulence 1/2 omega .25 }
scale 1/<24,24,48>
translate y
scale 4*z
translate y/10
}
}
texture {
pigment {
planar
pigment_map {
[.1 rgb .375 transmit 1]
[.35 planar color_map {[0 rgb <.4,.3875,.375>][1 rgb <1,.25,0>]}]
[.75 planar color_map {[0 rgb 0 transmit .75][1 rgb <184,105,88>/255*1.2
transmit .5]}]
[1 rgb <57,62,82>/255*1.5 transmit 1]
}
scale 8
warp {turbulence <200,4,200> }
scale 1/8
scale <24,24,12>
warp {turbulence 1/2 omega .25 }
scale 1/<24,24,48>
translate y
scale 4*z
translate y/20
warp {reset_children}
}
}
texture {
pigment {
planar
color_map {
[-.1 rgb <250,186,140>/255 transmit 1]
[.1 rgb <250,186,140>/255]
[.35 rgb <184,105,88>/255*1.1]
[.875 rgb .25 transmit .75]
[1 rgb <184,105,110>/255*.75 transmit 1]
}
scale 8
warp {turbulence <200,4,200> }
scale 1/8
scale <24,24,12>
warp {turbulence 1/2 omega .25 }
scale 1/<24,24,48>
translate y
scale 4*z
rotate 15*x
translate -y/8
}
}
scale 1000000
scale y/4
scale 2*z
hollow on
}
sphere {0,.0000001}
height_field {
pattern 400, 400 {
hf_gray_16
bozo
color_map {
[ 0.0 color rgb 0.5 ]
[ 0.2 color rgb 0.0375 ]
[ 1.0 color rgb 0.0 ]
}
warp {turbulence 1 lambda .25}
scale 0.05
}
smooth
scale <100,75,100>
translate <-50, 0, -50>
texture{
pigment{granite color_map {[0 rgb 1][1 rgb .5]}
scale 2
scale 5*y
}
finish {ambient 0 diffuse 1 crand .05}
}
}
//Enjoy!!
--
H.E. Day
<><
Post a reply to this message
|
|