yesbird <sya### [at] gmailcom> wrote:
> On 13/03/2023 06:37, Mike Miller wrote:
> > Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
> > created some simple utilities to convert primitive types from Blender - I was
> > very happy to see the screen representation of blobs (Mballs) matched pretty
> > close to the POV result. I included the .exe that convert those types.
> Thanks for sharing the model, I've explored and rendered it - looks
> good, done very neat, now preparing animation and appropriate lighting.
Sorry the 0,0,0 insertion point is not centered on the beetle's x. I set my
underlay at 0 to positive 100 units. I should shift all the union'd parts x-50
so the model scales better.
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