POV-Ray : Newsgroups : povray.text.scene-files : beetle pov model : Re: beetle pov model Server Time
2 Jun 2023 08:40:44 EDT (-0400)
  Re: beetle pov model  
From: Mike Miller
Date: 13 Mar 2023 10:15:00
Message: <web.640f2fca94c64a31a30d213ddabc9342@news.povray.org>
yesbird <sya### [at] gmailcom> wrote:
> On 13/03/2023 06:37, Mike Miller wrote:
> > Beetle model using blobs and cubic_splines parsed from a .x3d via Blender. I
> > created some simple utilities to convert primitive types from Blender - I was
> > very happy to see the screen representation of blobs (Mballs) matched pretty
> > close to the POV result. I included the .exe that convert those types.
> Thanks for sharing the model, I've explored and rendered it - looks
> good, done very neat, now preparing animation and appropriate lighting.
> --
> YB

Thanks, YB.
Sorry the 0,0,0 insertion point is not centered on the beetle's x. I set my
underlay at 0 to positive 100 units. I should shift all the union'd parts x-50
so the model scales better.

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