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Alain Martel <kua### [at] videotron ca> wrote:
> > POV scene file using negative strength blobs to form cavities within the blob
> > definition.
> > Mike
>
> Using current POV-Ray, max_intersection is pretty much obsolete.
> Then, you should use assumed_gamma 1, and set file gamma to sRGB. That
> should be the default value.
> No issue with lowering the ambient_light multiplier.
>
> New with version 3.8 :
> In the camera, the right vector now defaults to the aspect ratio of the
> output image and can be omitted.
>
> In the finish, with fresnel on, you need an interior statement setting
> the IOR to something different than 1. Otherwise, there will be NO
> reflection at all. In the present case, for M_gold_paint, using
> reflection{.2 .5 metallic} would be a better option.
> Then, redefine your floor like this :
> //--- floor with fresnel reflection
> plane { <0,1,0> 0 material{M_floor_paint}
> interior{ior 1.5}
> }
>
> conserve_energy only work with transparent pigments. In this scene, it
> have no effect as there are no transparent pigment.
>
> Happy and good poving
Thanks. I'll clean that up. Sorry, some of this is carry over from old files and
ignorance. :)
>> set file gamma to sRGB
is there an output flag for sRGB? thx
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