|
 |
Greetings Friends,
This video https://www.youtube.com/watch?v=iSNsgj1OCLA introduces an algorithm
that's easy to write and I found it intriguing. SDL might not be ideal for this
sort of thing (relatively slow) but it's all I have set up for use at the moment
so that's what I used. It's not necessary to watch the video to see what's going
on with the POV code, by the way.
There are two issues with this code. One might be a bug in POV-Ray, and the
other is probably a feature but it doesn't work the way that would make sense to
me. (Disclaimer: I'm an amateur so there's probably a reason that it works the
way that it does that I'm not aware of.)
Issue number one, possible POV bug: When I run the attached file with version
3.7, the final result that's displayed is 80% success rate. This is not an
anticipated result. However, un-commenting the line "#local Dummy = 0;" changes
the final result to 50% success rate, which appears to be correct. The variable
"Dummy" is never used and should have no effect on anything.
Issue number two, #break directive behavior: Without the #if () test marked with
the comment "//Why is this test necessary?" the #break directive will exit not
only the #for (K...) loop, but also the #for (J...) loop if the #break directive
is executed on the last iteration of the #for (K...) loop. When that happens,
the remainder of the #for (J...) loop is not completed as it should be (or as I
think it should be, anyway).
I'm mentioning these issues in case they might persist into version 3.8...
Have a wonderful day folks!
Kind regards,
Dave Blandston
Post a reply to this message
Attachments:
Download 'riddle.pov.dat' (2 KB)
|
 |