"Bald Eagle" <cre### [at] netscapenet> wrote:
> Minimal scene to show the basics.
> Still LONG due to all the calculations, etc.
to make it useful to .. numpties like me, a documented interface of sorts is
needed[*], a few thoughts on this below (disclaimer, working on some non-POV-Ray
stuff and haven't thought everything through in full).
[*] cf semver.org. ;-)
for the 'pulleys', in addition to centre + radius, having a texture would be
cool. either as a "parallel" array, or perhaps using the new mixed array type.
now wondering how one could prepare for/support animation.
if a start and end point get specified, that would get a "cable", while no
points would be a "belt", ie closed. either way, the belt/cable goes around a
pulley either clockwise or counter (a boolean), so could be represented as an
array of floats for automatic "routing", 'N.0' for clockwise and 'N.1' for the
reverse, where N is the pulley array index.
and a belt/cable texture.
then bundle those in a dictionary to keep everything in one place? packaged in a
"standalone" include file.
anyway. will be happy to do testing and help document, and what other (small)
help I can give.
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