Mike Horvath <mik### [at] gmailcom> wrote:
> Here is my wall so far. I like the fact that the bricks are irregular.
> However, the edges of each brick is still too sharp. If I could soften
> the edges and corners, that would be great.
Well, if you want them more irregular, your f_wrinkles value needs to get
multiplied - 1.2 - 2 looks good.
Or you could use a round_box object for the bricks and subtract a single
translated wavy isosurface from its face and edges.
That would probably be MUCH faster than calculating all those isosurfaces.
Creating a mesh or a heightfield to do it would be faster still.
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