POV-Ray : Newsgroups : povray.text.scene-files : Holes in isosurface 2 : Re: Holes in isosurface 2 Server Time
2 Mar 2024 11:16:43 EST (-0500)
  Re: Holes in isosurface 2  
From: omniverse
Date: 8 Mar 2017 13:25:00
Message: <web.58c04b98c29923e99c5d6c810@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:
> On 3/8/2017 11:16 AM, Mike Horvath wrote:
> > Same problem again. This time I used "evaluate" from the start, but it
> > seems not to make a difference.
> >
> > Mike
> Never mind. I found my original version of the script, and there was a
> hack in it to make it work. I don't know why the hack works.

Ahhh. Too late, I already replied in the other message thread. Without a real

That 2nd isosurface was incredibly slow and required-- so said POV-Ray-- a
ridiculously large max_gradient.

I could only hope you or someone else might get an idea of how to change the
functions enough to fix it. If that was the cause.

Good to know you found something.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.