Here's the camera block from some LDraw output generated by L3P.exe. It
has scaling, translation and rotation of the camera, as well as some
matrix commands. Given the weird behavior of POV-Ray, I have no idea how
to add correct focal blur to this scene. Obviously, I want the focal
blur point to match the look_at parameter. But POV-Ray is screwing up my
plans.
Mike
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Download 'camera.txt' (4 KB)
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