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On 01/08/2016 02:18 PM, Mike Horvath wrote:
> On 1/8/2016 1:09 PM, Mike Horvath wrote:
>> On 1/7/2016 11:52 PM, William F Pokorny wrote:
>>>
>>> An example of constraining media inside an isosurface using the function
>>> used to define the isosurface. Code in answer to a question asked in the
>>> "Spiral tube?" thread in povray.general.
>>>
>>> Bill P.
>>
>> I don't understand the parameters of the helix shape. From the docs:
>>
>> P0 : Number of helixes - e.g. 2 for a double helix
>> P1 : Period - is related to the number of turns per unit length
>> P2 : Minor radius (major radius > minor radius)
>> P3 : Major radius
>> P4 : Shape parameter. If this is greater than 1 then the tube becomes
>> fatter in the y direction
>> P5 : Cross section type
>> P6 : Cross section rotation angle (degrees)
>>
>> What is the "Shape parameter", "Cross section type" and "Cross section
>> rotation angle"? Are these explained in the docs?
>>
>>
>> Mike
>
> Is Period supposed to be some multiple of PI?
>
>
> Mike
Hi Mike,
The best way to learn is to play with the options. Turn hollow off and
the surface opaque so it renders quickly.
That said, here is what I remember off the top of my head. It's an old
head and you've been warned :-).
Yes, the period is +-PI as I recall though cut off by the containing
shape, if used in ISO. P4 is used to compensate for the distortion as
the base shape (P5/P6) is rotated around the Y axis. It is set to
maintain shape volume in typical use, but sometimes, if say tapering the
helixes inward, the shape will distort and this is a way to compensate
for such distortion.
P5 - varies the base shape from a sphere(1), to box, to a box with
inward sagging edges (at 0 - probably a name for the shape).
P6 - Is only meaningful if the base shape isn't a sphere. It lets you
rotate the "box" about the traveling axis for different looks.
Yes, the cut off by the container in ISO shapes is hard to handle in
general for functions which are infinite in any direction.
With Helixes I would look to run it into some standard CSG shape so the
cut off is hidden in the overall image. You can to come up with more
complex functions to terminate in other ways internal to the iso
function at the cost of performance. Though... I think it would be ugly
& complicated for helix1 as the ideal cut off would need to be aware of
the direction of all possible helix threads...
FYI - I stuck a function/iso for a capsule in the file partly as the
basis for another option. Namely, the documentation shows how to twist
shapes around an axis and the capsule would terminate cleanly on the
ends - but compensating for the capsule distortion due the twisting
isn't easy. Well, at least I've never come up with a canned way to
handle it at reasonable performance. Perhaps the distortion would be
tolerable for what you want to do, don't know... You'd need to update or
add a density function based upon the capsule & twist function if you
try that route.
Hope of some help.
Bill P.
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