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22 Dec 2024 14:04:15 EST (-0500)
povray.text.scene-files (Thread 351 to 400 of 1047)
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Date
Last Post
Subject
Author
25 Sep 2003
25 Sep 2003
[BUG?] woods.inc - T_Wood12
(1)
Bonsai
17 Sep 2003
17 Sep 2003
WIP Reflecting Pool
(1)
Brent G
5 Sep 2003
5 Sep 2003
A little more realistic water
(1)
J Random Raytracer
5 Sep 2003
5 Sep 2003
Question
(1)
Stefan Persson
18 Aug 2003
18 Aug 2003
Menger's sponge source
(1)
JC (Exether)
17 Aug 2003
29 May 2004
Meshed box
(4)
10 Aug 2003
11 Aug 2003
Dusty media shadow ?
(2)
Hugo Asm
9 Aug 2003
12 Aug 2003
Tiled sphere
(3)
Nico
8 Aug 2003
8 Aug 2003
Bathroom scene
(1)
29 Jul 2003
29 Jul 2003
IFS fractals
(1)
Luke
4 Jul 2003
17 Jul 2003
Castle Bricks
(2)
MacJohn
30 Jun 2003
30 Jun 2003
The Egg Experiment source code
(1)
Nicolas Rougier
24 Jun 2003
24 Jun 2003
Source code for "With and without a light_source"
(1)
Tor Olav Kristensen
19 Jun 2003
19 Jun 2003
Povray syntax highlighting for Kate
(1)
Wolfgang Landauer
7 Jun 2003
7 Jun 2003
Height Field Tiles - Tile B
(1)
Bill Naylor
5 Jun 2003
6 Jun 2003
Source code for "AOI textures for isosurfaces"
(5)
Tor Olav Kristensen
26 May 2003
26 May 2003
Source code for "Fast preview for complex isosur...
(1)
Tor Olav Kristensen
10 May 2003
15 May 2003
Mirror
(4)
Duncan Adamson
10 Apr 2003
12 Apr 2003
Red is Black
(5)
Dick Conley
31 Mar 2003
31 Mar 2003
Tree macros
(2)
Duncan Adamson
24 Mar 2003
28 Sep 2018
Mika Diamond
(4)
Marc Champagne
9 Mar 2003
10 Mar 2003
VRML tp POV rotations
(3)
J Cranmer
20 Feb 2003
21 Feb 2003
Diffuse Photon Casting
(2)
Tim Nikias
20 Feb 2003
20 Feb 2003
Rock include file
(1)
John VanSickle
17 Feb 2003
18 Feb 2003
Is there a more up to date version of USS Enterp...
(5)
Mark Jeghers
3 Feb 2003
3 Feb 2003
newbie, how to post scene with multiple componen...
(2)
Bill Hails
1 Feb 2003
1 Feb 2003
Media density mapping
(1)
A J Le Couteur Bisson
31 Jan 2003
31 Jan 2003
megapov mechsim balls on stairs
(1)
Thomas van der Veen
31 Jan 2003
31 Jan 2003
Megapov mechsim falling balls animation
(1)
Thomas van der Veen
26 Jan 2003
28 Jan 2003
zenospace
(3)
gimi
22 Jan 2003
21 Feb 2003
Pass the brain Igor!
(4)
A J Le Couteur Bisson
9 Jan 2003
9 Jan 2003
Parametric object
(1)
Florian Brucker
7 Jan 2003
7 Jan 2003
radiosity samples: 255x255x255 isn't enough
(1)
Apache
5 Jan 2003
5 Jan 2003
Improvements to Field Camera macro
(2)
Doctor John
31 Dec 2002
31 Dec 2002
textures on a curve
(7)
Marc Cuypers
27 Dec 2002
27 Dec 2002
A true architectural field camera
(1)
Doctor John
27 Dec 2002
27 Dec 2002
sample rocks code
(1)
Mick Hazelgrove
16 Dec 2002
16 Dec 2002
"Stamp handle" source
(1)
Gleb
11 Dec 2002
11 Dec 2002
light reflector, test for brightness variations
(1)
hughes, b
26 Nov 2002
26 Nov 2002
Blued steel?
(1)
Sir Charles W Shults III
25 Nov 2002
26 Nov 2002
Mercator projection
(3)
Greg M Johnson
22 Nov 2002
22 Nov 2002
Re: General question about relative efficiency ...
(1)
LibraryMan
17 Nov 2002
17 Nov 2002
site web
(1)
Philippe
11 Nov 2002
11 Nov 2002
Where can I find some scenes about war?
(2)
Wu Yang
5 Nov 2002
7 Nov 2002
Procedural craters source
(3)
Johannes Dahlstrom
30 Oct 2002
30 Oct 2002
Even more fun with height_fields
(1)
Dave Blandston
30 Oct 2002
30 Oct 2002
Fun with height_fields
(1)
Dave Blandston
29 Oct 2002
29 Oct 2002
The Orbs source
(1)
Tony[B]
28 Oct 2002
29 Oct 2002
POVRay script of Tux
(7)
peter
27 Oct 2002
27 Oct 2002
isosurface bounding
(1)
Rafal 'Raf256' Maj
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