POV-Ray : Newsgroups : povray.programming : How about bi-directional Path Tracing in OpenCL? Server Time
28 Mar 2024 14:15:39 EDT (-0400)
  How about bi-directional Path Tracing in OpenCL? (Message 1 to 2 of 2)  
From: Theogott
Subject: How about bi-directional Path Tracing in OpenCL?
Date: 3 Jan 2016 07:15:01
Message: <web.568910aa55998c3badb2e4f80@news.povray.org>
Details for implementation see in this video:
http://fr.slideshare.net/takahiroharada/introduction-to-bidirectional-path-tracing-bdpt-implementation-using-opencl-ced
ec-2015

Here is a more general video but its 1 year old.
http://fr.slideshare.net/takahiroharada/introduction-to-monte-carlo-ray-tracing-opencl-implementation-cedec-2014?relate
d=1

Why is OpenCL so important for the future of Raytracing?

Some years ago we had two versions of POV-Ray, one version with SSE, and one
"Normal version". How much faster was this SSE-Version really?
1,2,6 times faster?

Thats nothing compared to what you can reach using OpenCL and a actual GPU.
We are starting with 10x and going up to 30x faster.

Here is another example realtime Particel-Physics for streamlining objects:
https://www.youtube.com/watch?v=XISqvBVyASo

GPU-Technology:
https://www.youtube.com/watch?v=7E7qCs1q6JQ

See the future ...
https://www.youtube.com/watch?v=EY8rAvf45j4


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From: Benjamin Chambers
Subject: Re: How about bi-directional Path Tracing in OpenCL?
Date: 6 Jan 2016 23:57:36
Message: <568DF055.2090901@outlook.com>
The source to POV is freely available. Please, do like the makers of 
isoPOV or MegaPOV have done, and release a custom version showing us 
what you can do!


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