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"lester" <les### [at] hotmailcom> wrote:
> i was looking for an easy way to do a baseball field like this one:
> http://www.proschoice1.com/images/baseball_field.gif
I was going to suggest object pigment(s) until I tried it and failed the
attempt. :)
Here's what I finally did instead. Needs rescaling to be correct measurements
for a real field. I didn't consider thickness either, just wanted all parts to
show. Originally was making a pigment pattern for a flat plane anyhow. I haven't
used POV for that purpose in uncounted years, maybe somebody else has answers.
Also, you would want to think about how to go about doing real
dimensions/measurements. I chose not to use actual numbers of feet/meters for
this, only going for a likeness of the drawing you gave, otherwise I might have
done this minus the 45 degree angle first so as to have axial distances then
afterward rotate the field (if you understand my meaning).
// baseball field (needs much adjusting)
//cmd:+w400 +h350 +a0.2 +r4
camera
{
orthographic
location <0,1111,88>
look_at <0,0,88>
up 350*z
right 400*x
}
#declare BBFP=
union // baseball diamond
{
union // dirt
{
box
{
<0,-0.01,0>, <200,0,200>
rotate -45*y
translate -88*z
}
cylinder
{
<0,-0.1,-69>, <0,0,-69>
18
}
pigment {rgb <0.7,0.5,0.3>}
finish {ambient 1}
} // end dirt
difference // infield grass
{
box
{
<-45,0.01,-45>, <45,0.01,45>
rotate 45*y
}
sphere
{
0,
11
}
sphere
{
-63*z,
15
}
sphere
{
<-60,0,0>,
12
}
sphere
{
<60,0,0>,
12
}
sphere
{
<0,0,60>,
12
}
pigment {rgb <0.1,0.5,0.2>}
finish {ambient 1}
} // end infield
difference // outfield grass
{
sphere
{
0,250
scale <0.88,1,1>
}
sphere
{
0,90
}
box
{
<0,-0.1,0>, <360,0.1,360>
rotate -45*y
translate -88*z
inverse
}
pigment {rgb <0.1,0.5,0.2>}
finish {ambient 1}
} // end outfield
union // bases
{
box // 1st
{
-1,1
scale <2,0.1,2>
rotate 45*y
translate <67,0,0>
}
box // 2nd
{
-1,1
scale <2,0.1,2>
rotate 45*y
translate <0,0,67>
}
box // 3rd
{
-1,1
scale <2,0.1,2>
rotate 45*y
translate <-67,0,0>
}
difference // home
{
box
{
-1,1
scale <2,0.1,2>
}
box
{
-1,1
scale <3,0.11,3>
rotate 45*y
translate 2*z
inverse
}
translate <0,0,-67>
}
box // pitch
{
-1,1
scale <2.5,0.1,0.75>
translate <0,0,2>
}
pigment {rgb 1}
finish {ambient 1}
} // end bases
union // lines
{
box
{
0,1
scale <0.8,0.15,260>
rotate -45*y
translate <-9,0,-62>
}
box
{
0,1
scale <0.8,0.15,260>
rotate 45*y
translate <9,0,-62>
}
difference // batter's box
{
box
{
-1,1
}
box
{
-1,1
scale <0.8,1.1,0.8>
}
scale <3,0.15,5>
translate <-6,0,-67>
}
difference // batter's box
{
box
{
-1,1
}
box
{
-1,1
scale <0.8,1.1,0.8>
}
scale <3,0.15,5>
translate <6,0,-67>
}
pigment {rgb 1}
finish {ambient 1}
} // end lines
} // end baseball diamond
object {BBFP}
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