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From: yaoyansi2
Subject: how to integrate povray into Maya
Date: 7 Oct 2009 06:25:00
Message: <web.4acc6969b33b0a5de0a734970@news.povray.org>
Hi, all
I want to write a plugin(*.mll) to integrate povray into maya.So, user can
choose povray as well as maya software or mental ray to render their scenes.
But i don't know how to do this. Is there any guid or source code about this?
Thanks.


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From: Roman Reiner
Subject: Re: how to integrate povray into Maya
Date: 7 Oct 2009 10:20:00
Message: <web.4acca38b5fcaf1452cd67efc0@news.povray.org>
"yaoyansi2" <yao### [at] yahoocomcn> wrote:
> Hi, all
> I want to write a plugin(*.mll) to integrate povray into maya.So, user can
> choose povray as well as maya software or mental ray to render their scenes.
> But i don't know how to do this. Is there any guid or source code about this?
> Thanks.

I fail to see why you would want to render a maya scene with povray...


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From: Warp
Subject: Re: how to integrate povray into Maya
Date: 7 Oct 2009 12:59:14
Message: <4accc8e2@news.povray.org>
Roman Reiner <lim### [at] gmxde> wrote:
> I fail to see why you would want to render a maya scene with povray...

  Because POV-Ray is enormously better than Maya? ;)

-- 
                                                          - Warp


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From: Christian Froeschlin
Subject: Re: how to integrate povray into Maya
Date: 7 Oct 2009 18:33:27
Message: <4acd1737$1@news.povray.org>
yaoyansi2 wrote:

> I want to write a plugin(*.mll) to integrate povray into maya.So, user can
> choose povray as well as maya software or mental ray to render their scenes.
> But i don't know how to do this. Is there any guid or source code about this?

You're probably better off to ask in a Maya-related group how to write
a plugin first. Yours will basically need to generate a *.pov or *.inc
file containing code describing the Maya scene in SDL, then you need
to spawn pvengine.exe passing the desired command line parameters.


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From: Christian Froeschlin
Subject: Re: how to integrate povray into Maya
Date: 7 Oct 2009 18:37:44
Message: <4acd1838$1@news.povray.org>
As an afterthought I googled povray and maya.

You might wish to check out if the following is helpful:

http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/c/pov-ray-for-maya-7-0


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From: nemesis
Subject: Re: how to integrate povray into Maya
Date: 19 Oct 2009 15:01:43
Message: <4adcb797@news.povray.org>
Warp escreveu:
> Roman Reiner <lim### [at] gmxde> wrote:
>> I fail to see why you would want to render a maya scene with povray...
> 
>   Because POV-Ray is enormously better than Maya? ;)

Maya comes with Mental Ray.

-- 
a game sig: http://tinyurl.com/d3rxz9


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From: Warp
Subject: Re: how to integrate povray into Maya
Date: 19 Oct 2009 15:34:46
Message: <4adcbf56@news.povray.org>
nemesis <nam### [at] gmailcom> wrote:
> Warp escreveu:
> > Roman Reiner <lim### [at] gmxde> wrote:
> >> I fail to see why you would want to render a maya scene with povray...
> > 
> >   Because POV-Ray is enormously better than Maya? ;)

> Maya comes with Mental Ray.

  And?

-- 
                                                          - Warp


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From: Saul Luizaga
Subject: Re: how to integrate povray into Maya
Date: 20 Oct 2009 21:17:13
Message: <4ade6119$1@news.povray.org>
Warp wrote:
> Roman Reiner <lim### [at] gmxde> wrote:
>> I fail to see why you would want to render a maya scene with povray...
> 
>   Because POV-Ray is enormously better than Maya? ;)
> 
+1 :-D


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From: nemesis
Subject: Re: how to integrate povray into Maya
Date: 20 Oct 2009 21:40:00
Message: <web.4ade65ac5fcaf145a7aa739d0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> nemesis <nam### [at] gmailcom> wrote:
> > Warp escreveu:
> > > Roman Reiner <lim### [at] gmxde> wrote:
> > >> I fail to see why you would want to render a maya scene with povray...
> > >
> > >   Because POV-Ray is enormously better than Maya? ;)
>
> > Maya comes with Mental Ray.
>
>   And?

Do I really need to?

In any case, here's food for thought:
http://en.wikipedia.org/wiki/Dielectric_Shader

I'm yet to be able to emulate it in its glorious colors...


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From: scott
Subject: Re: how to integrate povray into Maya
Date: 21 Oct 2009 05:32:58
Message: <4aded54a$1@news.povray.org>
> In any case, here's food for thought:
> http://en.wikipedia.org/wiki/Dielectric_Shader

Doesn't POV already support the Fresnel equations, Snell's law and Beer's 
law?

One thing that seems better than POV is that it supports direct 
dielectric-dielectric interface, in POV you either have to go back through 
air, mess with coincident surfaces, or have two interfaces.


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